public void GatherAllAssetReferenceDrawableEntries_ReturnsFolderSubAssets() { //Setup string testAssetFolder = k_TestConfigFolder + "/TestFolder"; string testAssetSubFolder = Path.Combine(testAssetFolder, "SubFolder"); string mainPrefabPath = Path.Combine(testAssetFolder, "mainFolder.prefab").Replace('\\', '/'); string subPrefabPath = Path.Combine(testAssetSubFolder, "subFolder.prefab").Replace('\\', '/'); Directory.CreateDirectory(testAssetFolder); PrefabUtility.SaveAsPrefabAsset(new GameObject("mainFolderAsset"), mainPrefabPath); Directory.CreateDirectory(testAssetSubFolder); PrefabUtility.SaveAsPrefabAsset(new GameObject("subFolderAsset"), subPrefabPath); //Test AddressableAssetEntry entry = new AddressableAssetEntry(AssetDatabase.AssetPathToGUID(testAssetFolder), "Folder", null, false); List <IReferenceEntryData> results = new List <IReferenceEntryData>(); entry.GatherAllAssetReferenceDrawableEntries(results); //Assert Assert.AreEqual(2, results.Count); Assert.AreEqual(mainPrefabPath, results[0].AssetPath); Assert.AreEqual(subPrefabPath, results[1].AssetPath); //Cleanup Directory.Delete(testAssetFolder, true); }
public void GatherAllAssetReferenceDrawableEntries_AddsAllEntries_FromAddressableAssetEntryCollection() { //Setup string testAssetFolder = k_TestConfigFolder + "/TestFolder"; string collectionPath = Path.Combine(testAssetFolder, "collection.asset").Replace('\\', '/'); Directory.CreateDirectory(testAssetFolder); var collection = ScriptableObject.CreateInstance <AddressableAssetEntryCollection>(); AddressableAssetEntry entry = new AddressableAssetEntry("12345698655", "Entry", null, false); entry.m_cachedAssetPath = "TestPath"; collection.Entries.Add(entry); AssetDatabase.CreateAsset(collection, collectionPath); AddressableAssetEntry collectionEntry = new AddressableAssetEntry("", "collection", null, false); collectionEntry.m_cachedMainAssetType = typeof(AddressableAssetEntryCollection); collectionEntry.m_cachedAssetPath = collectionPath; //Test List <IReferenceEntryData> results = new List <IReferenceEntryData>(); collectionEntry.GatherAllAssetReferenceDrawableEntries(results); //Assert Assert.AreEqual(1, results.Count); Assert.AreEqual(entry.AssetPath, results[0].AssetPath); //Cleanup Directory.Delete(testAssetFolder, true); }
public void GatherAllAssetReferenceDrawableEntries_DoesNotReturnResources() { //Setup string scenePath = "TestScenePath"; var savedCache = BuiltinSceneCache.scenes; BuiltinSceneCache.scenes = new EditorBuildSettingsScene[] { new EditorBuildSettingsScene(scenePath, true) }; AddressableAssetEntry entry = Settings.CreateOrMoveEntry(AddressableAssetEntry.ResourcesName, m_testGroup, false); //Test List <IReferenceEntryData> results = new List <IReferenceEntryData>(); entry.GatherAllAssetReferenceDrawableEntries(results, Settings); //Assert Assert.AreEqual(0, results.Count); //Cleanup BuiltinSceneCache.scenes = savedCache; Settings.RemoveAssetEntry(AddressableAssetEntry.ResourcesName, false); }
public void GatherAllAssetReferenceDrawableEntries_AddsSimpleAssetEntries() { AddressableAssetEntry entry = new AddressableAssetEntry("12345698655", "Entry", null, false); entry.m_cachedAssetPath = "TestPath"; List <IReferenceEntryData> results = new List <IReferenceEntryData>(); entry.GatherAllAssetReferenceDrawableEntries(results); Assert.AreEqual(1, results.Count); Assert.AreEqual(entry.AssetPath, results[0].AssetPath); }
public void GatherAllAssetReferenceDrawableEntries_DoesNotReturnScenesInFolder_IfSceneIsInBuiltInScenes() { //Setup string testAssetFolder = GetAssetPath("TestFolder"); string testAssetSubFolder = Path.Combine(testAssetFolder, "SubFolder"); Directory.CreateDirectory(testAssetFolder); Directory.CreateDirectory(testAssetSubFolder); AssetDatabase.ImportAsset(testAssetFolder); AssetDatabase.ImportAsset(testAssetSubFolder); string mainPrefabPath = Path.Combine(testAssetFolder, "mainFolder.prefab").Replace('\\', '/'); string subPrefabPath = Path.Combine(testAssetSubFolder, "subFolder.prefab").Replace('\\', '/'); string scenePath = Path.Combine(testAssetFolder, "TestScenePath.unity").Replace('\\', '/'); var savedCache = BuiltinSceneCache.scenes; BuiltinSceneCache.scenes = new EditorBuildSettingsScene[] { new EditorBuildSettingsScene(scenePath, true) }; PrefabUtility.SaveAsPrefabAsset(new GameObject("mainFolderAsset"), mainPrefabPath); PrefabUtility.SaveAsPrefabAsset(new GameObject("subFolderAsset"), subPrefabPath); EditorSceneManager.SaveScene(EditorSceneManager.NewScene(NewSceneSetup.EmptyScene), scenePath); string guid = AssetDatabase.AssetPathToGUID(testAssetFolder); AddressableAssetEntry entry = Settings.CreateOrMoveEntry(guid, m_testGroup, false); List <IReferenceEntryData> results = new List <IReferenceEntryData>(); //Test entry.GatherAllAssetReferenceDrawableEntries(results, Settings); //Assert Assert.AreEqual(2, results.Count); Assert.AreEqual(mainPrefabPath, results[0].AssetPath); Assert.AreEqual(subPrefabPath, results[1].AssetPath); //Cleanup Directory.Delete(testAssetFolder, true); BuiltinSceneCache.scenes = savedCache; Settings.RemoveAssetEntry(guid, false); }
public void GatherAllAssetReferenceDrawableEntries_AddsSimpleAssetEntries() { //Setup string guid = "12345698655"; AddressableAssetEntry entry = Settings.CreateOrMoveEntry(guid, m_testGroup, false); entry.m_cachedAssetPath = "TestPath"; List <IReferenceEntryData> results = new List <IReferenceEntryData>(); //Test entry.GatherAllAssetReferenceDrawableEntries(results, Settings); //Assert Assert.AreEqual(1, results.Count); Assert.AreEqual(entry.AssetPath, results[0].AssetPath); //Cleanup Settings.RemoveAssetEntry(guid, false); }
public void GatherAllAssetReferenceDrawableEntries_ReturnsBuiltInScenes() { //Setup string scenePath = "TestScenePath"; var savedCache = BuiltinSceneCache.scenes; BuiltinSceneCache.scenes = new EditorBuildSettingsScene[] { new EditorBuildSettingsScene(scenePath, true) }; AddressableAssetEntry entry = new AddressableAssetEntry(AddressableAssetEntry.EditorSceneListName, "EditorSceneList", null, false); //Test List <IReferenceEntryData> results = new List <IReferenceEntryData>(); entry.GatherAllAssetReferenceDrawableEntries(results); //Assert Assert.AreEqual(0, results.Count); //Cleanup BuiltinSceneCache.scenes = savedCache; }
public void GatherAllAssetReferenceDrawableEntries_AddsAllEntries_FromAddressableAssetEntryCollection() { //Setup string testAssetFolder = GetAssetPath("TestFolder"); string collectionPath = Path.Combine(testAssetFolder, "collection.asset").Replace('\\', '/'); Directory.CreateDirectory(testAssetFolder); var collection = ScriptableObject.CreateInstance <AddressableAssetEntryCollection>(); string guid = "12345698655"; AddressableAssetEntry entry = Settings.CreateOrMoveEntry(guid, m_testGroup, false); entry.m_cachedAssetPath = "TestPath"; collection.Entries.Add(entry); AssetDatabase.CreateAsset(collection, collectionPath); string collectionGuid = "CollectionGuid"; AddressableAssetEntry collectionEntry = Settings.CreateOrMoveEntry(collectionGuid, m_testGroup, false); collectionEntry.m_cachedMainAssetType = typeof(AddressableAssetEntryCollection); collectionEntry.m_cachedAssetPath = collectionPath; //Test List <IReferenceEntryData> results = new List <IReferenceEntryData>(); collectionEntry.GatherAllAssetReferenceDrawableEntries(results, Settings); //Assert Assert.AreEqual(1, results.Count); Assert.AreEqual(entry.AssetPath, results[0].AssetPath); //Cleanup Directory.Delete(testAssetFolder, true); Settings.RemoveAssetEntry(guid, false); Settings.RemoveAssetEntry(collectionGuid, false); }