private void Init() { //Update Info if (null != m_ActionFrameData) { m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.AddStateEffectFrame; m_strResourceName = m_Config.EffectName; m_instanceId = (uint)(m_Config.InstanceId); } else { m_ActionFrameData = new ActionFrameData(); m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); m_strResourceName = string.Empty; m_instanceId = 0; m_Config = new AddStateEffectFrameConfig(); m_Config.EffectName = string.Empty; m_Config.Pos = new ThriftVector3(); m_Config.Rot = new ThriftVector3(); m_Config.InstanceId = 0; m_Config.AttachPoingName = string.Empty; } }
public AddStateEffectFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.AddStateEffectFrame; }