/** * Load a 3D Model into Unity. * @params teamspace teamspace where the model resides * @param model where the model resides * @return returns the object, Model, containing the model information */ public Model[] LoadModel(string teamspace, string model, string revisionId, Shader opaqueShader, Shader transparentShader, AddShaderControllerCallback callback) { return(modelManager.LoadModel(teamspace, model, revisionId, opaqueShader, transparentShader, callback)); }
/** * Load a 3D Model into Unity. * @params teamspace teamspace where the model resides * @param model where the model resides * @return returns the object, Model, containing the model information */ public Model[] LoadModel(string teamspace, string model, Shader opaqueShader, Shader transparentShader, AddShaderControllerCallback callback) { return(LoadModel(teamspace, model, null, opaqueShader, transparentShader, callback)); }