예제 #1
0
 /**
  * Load a 3D Model into Unity.
  * @params teamspace teamspace where the model resides
  * @param model where the model resides
  * @return returns the object, Model, containing the model information
  */
 public Model[] LoadModel(string teamspace, string model, string revisionId,
                          Shader opaqueShader, Shader transparentShader, AddShaderControllerCallback callback)
 {
     return(modelManager.LoadModel(teamspace, model, revisionId, opaqueShader, transparentShader, callback));
 }
예제 #2
0
 /**
  * Load a 3D Model into Unity.
  * @params teamspace teamspace where the model resides
  * @param model where the model resides
  * @return returns the object, Model, containing the model information
  */
 public Model[] LoadModel(string teamspace, string model, Shader opaqueShader, Shader transparentShader, AddShaderControllerCallback callback)
 {
     return(LoadModel(teamspace, model, null, opaqueShader, transparentShader, callback));
 }