public static Light add_light(int no) { //no:0~8 var objctrl = AddObjectLight.Add(no); return(new Light(objctrl)); }
private static bool Studio_AddLight(Studio.Studio __instance, int _no) { if (IsStudio) { return(true); } if (!__instance.sceneInfo.isLightCheck) { return(true); } AddObjectLight.Add(_no); Singleton <UndoRedoManager> .Instance.Clear(); return(false); }
public void Do() { OCILight ociLight = AddObjectLight.Load(new OILightInfo(this.no, this.dicKey), (ObjectCtrlInfo)null, (TreeNodeObject)null, true, this.initialPosition); this.tno = ociLight == null ? (TreeNodeObject)null : ociLight.treeNodeObject; }