/// <summary>
        /// Update
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button4_Click(object sender, System.EventArgs e)
        {
            if (comboBox_NameList.Text == "")
            {
                return;
            }

            var vill = GetSelectedVillage();

            if (vill == null)
            {
                return;
            }

            using (var form = new AddFarmNonGold(GetSelectedAcc().AccInfo.Tribe))
            {
                form.Farm = GetSelectedFarm();
                var result = form.ShowDialog();
                if (result == DialogResult.OK)
                {
                    GetSelectedFl().Targets[farmingList.FocusedItem.Index] = form.Farm;
                    UpdateFarmList(currentFarmList_index);
                    UpdateFarmTroops();
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Add
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button2_Click(object sender, System.EventArgs e)
        {
            if (comboBox_NameList.Text == "")
            {
                return;
            }

            var vill = GetSelectedVillage();

            if (vill == null)
            {
                return;
            }
            if (GetSelectedAcc().AccInfo.ServerVersion != Classificator.ServerVersionEnum.T4_4 && vill.FarmingNonGold.ListFarm[currentFarmList_index].Targets.Count > 14)
            {
                MessageBox.Show("Activities cannot be done by humans - RET (Rule Enforcement team)", "Limited at 15 farm per list");
                return;
            }
            using (var form = new AddFarmNonGold(GetSelectedAcc().AccInfo.Tribe))
            {
                var result = form.ShowDialog();
                if (result == DialogResult.OK)
                {
                    vill.FarmingNonGold.ListFarm[currentFarmList_index].Targets.Add(form.Farm);
                    UpdateFarmList(currentFarmList_index);
                }
            }
        }
        /// <summary>
        /// Add
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button2_Click(object sender, System.EventArgs e)
        {
            if (comboBox_NameList.Text == "")
            {
                return;
            }

            var vill = GetSelectedVillage();

            if (vill == null)
            {
                return;
            }

            using (var form = new AddFarmNonGold(GetSelectedAcc().AccInfo.Tribe))
            {
                var result = form.ShowDialog();
                if (result == DialogResult.OK)
                {
                    vill.FarmingNonGold.ListFarm[currentFarmList_index].Targets.Add(form.Farm);
                    UpdateFarmList(currentFarmList_index);
                }
            }
        }