public void GivenAValidCharacter_ShouldSetTaskCharacterIsActiveToTrue() { // Arrange var character = new Character { PlayerId = DefaultPlayer.Id }; var task = new Task(DefaultPlayer.Id, TaskType.General); Context.Characters.Add(character); Context.Tasks.Add(task); Context.SaveChanges(); var dto = new AddCharacterToTaskRequest(character.Id, task.Id); // Act _controller.AddCharacterToTask(dto); var foundTaskCharacter = Context.TaskCharacters.Find(dto.CharacterId, dto.TaskId); // Assert foundTaskCharacter.IsActive.Should().BeTrue(); }
public ActionResult AddCharacterToTask(AddCharacterToTaskRequest request) { var task = _context.Tasks.Find(request.TaskId); if (task is null) { return(NotFound()); } var character = _context.Characters.Find(request.CharacterId); if (character is null) { return(NotFound()); } var taskCharacter = new TaskCharacter(request.CharacterId, request.TaskId); _context.TaskCharacters.Add(taskCharacter); _context.SaveChanges(); return(NoContent()); }