/// <summary> /// 清理附加属性 /// </summary> public void Clear(AddAttrType Type) { if (Type == AddAttrType.Equip) { m_EquipAttr.Clear(); } }
/// <summary> /// 添加附加属性信息 /// </summary> private void AddAttr(AddAttrType AddType, int type, int Value) { if (AddType == AddAttrType.Main) { AddAttr(ref m_MainAttr, type, Value); } else if (AddType == AddAttrType.Skill) { AddAttr(ref m_SkillAttr, type, Value); } else { AddAttr(ref m_EquipAttr, type, Value); } }