private void Awake() //Singleton { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { player = GameObject.FindGameObjectWithTag("Player").transform; rigid = animator.GetComponent <Rigidbody2D>(); adalhardAI = animator.GetComponent <AdalhardAI>(); }