private void ToSceneListener() { if (inputService.IsInputDown()) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null && hit.collider.gameObject == gameObject) { adService.HideAdmobSmallBanner(); SceneManager.LoadScene(sceneIndex); } } }