private static string levelAsString(AdLogLevel logLevel) { switch (logLevel) { case AdLogLevel.Notification: return(string.Empty); case AdLogLevel.Error: return("<error>: "); case AdLogLevel.Warning: return("<warn>: "); case AdLogLevel.Log: return("<log>: "); case AdLogLevel.Debug: return("<debug>: "); case AdLogLevel.Verbose: return("<verbose>: "); default: return(string.Empty); } }
// NSLog(@"[FBAudienceNetworkLog/%@:%d%@] %@", fileName, lineNumber, [FBAdLogger levelAsString:level], body); private static string levelAsString (AdLogLevel logLevel) { switch (logLevel) { case AdLogLevel.Notification: { return ""; } case AdLogLevel.Error: { return "<error>: "; } case AdLogLevel.Warning: { return "<warn>: "; } case AdLogLevel.Log: { return "<log>: "; } case AdLogLevel.Debug: { return "<debug>: "; } case AdLogLevel.Verbose: { return "<verbose>: "; } } return ""; }
private static string LevelAsString(AdLogLevel logLevel) { switch (logLevel) { case AdLogLevel.Error: { return("<error>: "); } case AdLogLevel.Warning: { return("<warn>: "); } case AdLogLevel.Log: { return("<log>: "); } case AdLogLevel.Debug: { return("<debug>: "); } case AdLogLevel.Verbose: { return("<verbose>: "); } default: { return(""); } } }
internal static void LogError(string message) { AdLogLevel level = AdLogLevel.Error; if (AdLogger.logLevel >= level) { Debug.LogError(AdLogger.logPrefix + AdLogger.levelAsString(level) + message); } }
internal static void LogWarning(string message) { AdLogLevel level = AdLogLevel.Warning; if (logLevel >= level) { Debug.LogWarning(logPrefix + LevelAsString(level) + message); } }
internal static void LogWarning(string message) { AdLogLevel warning = AdLogLevel.Warning; if (logLevel >= warning) { Debug.LogWarning(logPrefix + levelAsString(warning) + message); } }
internal static void LogError(string message) { AdLogLevel error = AdLogLevel.Error; if (logLevel >= error) { Debug.LogError(logPrefix + levelAsString(error) + message); } }
internal static void Log(string message) { AdLogLevel log = AdLogLevel.Log; if (logLevel >= log) { Debug.Log(logPrefix + levelAsString(log) + message); } }
internal static void LogError(string message) { AdLogLevel adLogLevel = AdLogLevel.Error; if (logLevel >= adLogLevel) { UnityEngine.Debug.LogError(logPrefix + levelAsString(adLogLevel) + message); } }