public void OnSetupNextLine(ActorScene scene, ActorSceneComponent part) { if (part is ActorCompleteMinigame || part is ActorShowQuestParchment || part is ActorPosition) { Debug.Log("Note: We are not saving progress for type:" + part.GetType().ToString()); return; } var questPartNotification = new QuestPartNotification(scene as Quest, part); SendMessage("OnStartedQuestPart", questPartNotification); }
void PlayNextLine() { gotoNextLine = false; if (SceneIsDone()) { CompletedScene(); return; } if (activeLine != null) { activeLine.Dispose(); activeLine = null; } Debug.Log($"play next line {lineIndex} "); activeLine = lines[lineIndex]; if (activeLine) { Debug.Log("Actorscene " + name + " sets line: " + activeLine.name + " _________________________________________"); } else { Debug.Log("Actorscene " + name + " has a missing line with index: " + lineIndex + " _________________________________________!!"); } #if UNITY_EDITOR debugString = name + ": " + activeLine.name; #endif DebugUtilities.Assert(activeLine != null, "Active Line is null"); lineIndex++; if (activeLineNotification != null) { activeLineNotification(this, activeLine); } DebugUtilities.Assert(activeLine != null, "Active Line is null before act"); Debug.Log("ACT: scene: " + activeLine.name + " " + activeLine.GetType()); activeLine.OnComponentDone += OnComponentDone; activeLine.OnComponentFailed += OnComponentFailed; activeLine.OnComponentQuit += OnComponentQuit; activeLine.ActInScene(this); SetupMoveAndInteraction(); isResuming = false; }