public override void OnBaseEntityDestroyed() { if (animator != null) { animator.SetFloat(AnimationHash.MoveSpeed, 0); } _destroyed = true; SoundManager.instance.Play(Global.E_SOUND.SFX_MINION_DEATH); PoolManager.instance.ActivateObject(ActorProxy.IsBottomCamp() ? "Effect_Death_blue" : "Effect_Death_red", ts_HitPos.position); foreach (var autoDeactivate in _dicEffectPool) { autoDeactivate.Value.Deactive(); } base.OnBaseEntityDestroyed(); }