public void Deserialize(IDataReader reader) { Orientations = new ActorOrientation[reader.ReadShort()]; for (var i = 0; i < Orientations.Length; i++) { (Orientations[i] = new ActorOrientation()).Deserialize(reader); } }
public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_orientations.Count))); int orientationsIndex; for (orientationsIndex = 0; (orientationsIndex < m_orientations.Count); orientationsIndex = (orientationsIndex + 1)) { ActorOrientation objectToSend = m_orientations[orientationsIndex]; objectToSend.Serialize(writer); } }
public override void Deserialize(IDataReader reader) { uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { ActorOrientation actorOrientation = new ActorOrientation(); actorOrientation.Deserialize(reader); this.orientations.Add(actorOrientation); } }
public override void Deserialize(IDataReader reader) { var orientationsCount = reader.ReadUShort(); Orientations = new List <ActorOrientation>(); for (var orientationsIndex = 0; orientationsIndex < orientationsCount; orientationsIndex++) { var objectToAdd = new ActorOrientation(); objectToAdd.Deserialize(reader); Orientations.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { var countOrientations = reader.ReadShort(); Orientations = new List <ActorOrientation>(); for (short i = 0; i < countOrientations; i++) { ActorOrientation type = new ActorOrientation(); type.Deserialize(reader); Orientations.Add(type); } }
public override void Deserialize(IDataReader reader) { int orientationsCount = reader.ReadUShort(); int orientationsIndex; m_orientations = new System.Collections.Generic.List <ActorOrientation>(); for (orientationsIndex = 0; (orientationsIndex < orientationsCount); orientationsIndex = (orientationsIndex + 1)) { ActorOrientation objectToAdd = new ActorOrientation(); objectToAdd.Deserialize(reader); m_orientations.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { m_orientation = new ActorOrientation(); m_orientation.Deserialize(reader); }
public GameMapChangeOrientationMessage(ActorOrientation orientation) { m_orientation = orientation; }
public void Deserialize(IDataReader reader) { Orientation = new ActorOrientation(); Orientation.Deserialize(reader); }
public GameMapChangeOrientationMessage(ActorOrientation Orientation) { this.Orientation = Orientation; }
public override void Deserialize(ICustomDataInput reader) { this.orientation = new ActorOrientation(); this.orientation.Deserialize(reader); }
public GameMapChangeOrientationMessage(ActorOrientation orientation = null) { Orientation = orientation; }