private void OnTriggerExit(Collider other) { if (ActorNPC.IsColliderActorSelf(other)) { this.OnActSelfTriggerExit(other); } }
private void OnTriggerEnter(Collider other) { if (ActorNPC.IsColliderActorSelf(other)) { base.SendMessageUpwards("OnActSelfTriggerEnter", other, 1); } }