예제 #1
0
 private void OnTriggerExit(Collider other)
 {
     if (ActorNPC.IsColliderActorSelf(other))
     {
         this.OnActSelfTriggerExit(other);
     }
 }
예제 #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (ActorNPC.IsColliderActorSelf(other))
     {
         base.SendMessageUpwards("OnActSelfTriggerEnter", other, 1);
     }
 }