private static async Task RunTask(this ActorMessageSender self, ActorTask task)
        {
            Session session = Game.Scene.GetComponent <NetInnerComponent>().Get(null);

            //Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);

            task.ActorMessage.ActorId = self.ActorId;
            IResponse response = await session.Call(task.ActorMessage);

            Log.Debug("runTask:" + task.ActorMessage.GetType().FullName);
            Log.Debug("runTask1:" + response.Tag);


            // 发送成功
            switch (response.Tag)
            {
            case ErrorCode.ERR_NotFoundActor:
                // 如果没找到Actor,重试
                ++self.FailTimes;

                // 失败MaxFailTimes次则清空actor发送队列,返回失败
                if (self.FailTimes > self.MaxFailTimes)
                {
                    // 失败直接删除actorproxy
                    Log.Info($"actor send message fail, actorid: {self.Id}");
                    self.Error = response.Tag;
                    self.GetParent <ActorMessageSenderComponent>().Remove(self.Id);
                    return;
                }

                // 等待1s再发送
                await Game.Scene.GetComponent <TimerComponent>().WaitAsync(1000);

                //self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
                //self.Address = Game.Scene.GetComponent<StartConfigComponent>()
                //		.Get(IdGenerater.GetAppIdFromId(self.ActorId))
                //		.GetComponent<InnerConfig>().IPEndPoint;
                self.AllowGet();
                return;

            case ErrorCode.ERR_ActorNoMailBoxComponent:
                self.Error = response.Tag;
                self.GetParent <ActorMessageSenderComponent>().Remove(self.Id);
                return;

            default:
                self.LastSendTime = TimeHelper.Now();
                self.FailTimes    = 0;

                self.WaitingTasks.Dequeue();

                task.Tcs?.SetResult(response);

                return;
            }
        }
예제 #2
0
        private static void Add(this ActorMessageSender self, ActorTask task)
        {
            if (self.IsDisposed)
            {
                throw new Exception("ActorProxy Disposed! dont hold actorproxy");
            }

            self.WaitingTasks.Enqueue(task);
            // failtimes > 0表示正在重试,这时候不能加到正在发送队列
            if (self.FailTimes == 0)
            {
                self.AllowGet();
            }
        }