private void Hurt(Enemy enemy) { DevMonsterInfo monsterInfo = Content.Instance.GetMonsterByName(enemy.Info.Name); if (!Invincible && monsterInfo.DMG != 0) { // EndAttack(); SocketClient.Instance.SendTookDMG(enemy.Info); Instance.Hurt(); Instance.PlayEyesEmote("angry"); Instance.PlayMouthEmote("sad"); StartCoroutine(DisableSpeedUntilGrounded()); DevPerkMap knockbackPerk = monsterInfo.GetPerk("knockbackModifier"); float Modifier = (knockbackPerk != null) ? knockbackPerk.Value : 1f; if (enemy.transform.position.x < transform.position.x) { Rigid.AddForce(2.5f * Modifier * transform.right, ForceMode2D.Impulse); } else { Rigid.AddForce(2.5f * Modifier * -transform.right, ForceMode2D.Impulse); } } }