예제 #1
0
    public void Init_Stage(int nStage)
    {
        m_AssStage = AssetMgr.Inst.GetAssetStage(nStage);
        m_ActorInfo.Initialize(1);
        m_EnemyInfo.Initialize(m_AssStage.m_TurretId);
        m_fDurationTime = 0;
        m_TurretCount   = m_AssStage.m_TurretCount;

        m_DefultDmg = m_ActorInfo.m_Atk;
        m_ActorDmg  = m_DefultDmg;
    }
예제 #2
0
 public void Initialize_Stage(int nStage)
 {
     m_AssStage = AssetMgr.Inst.GetAssetStage(nStage);
     m_ActorInfo.Initialize(m_AssStage.m_PlayerHP);
     m_fDurationTime = 0;
 }