public void Init_Stage(int nStage) { m_AssStage = AssetMgr.Inst.GetAssetStage(nStage); m_ActorInfo.Initialize(1); m_EnemyInfo.Initialize(m_AssStage.m_TurretId); m_fDurationTime = 0; m_TurretCount = m_AssStage.m_TurretCount; m_DefultDmg = m_ActorInfo.m_Atk; m_ActorDmg = m_DefultDmg; }
public void Initialize_Stage(int nStage) { m_AssStage = AssetMgr.Inst.GetAssetStage(nStage); m_ActorInfo.Initialize(m_AssStage.m_PlayerHP); m_fDurationTime = 0; }