예제 #1
0
    /*
     * ItemEntry instance may be overrided by a few unique items
     *
     * if item is equiped by attacker and hit target.
     */
    public static bool AttackBy(ItemEntity item, Actor target, Actor attacker, float jumpCoeff)
    {
        if( item != null ) {
            return item.AttackBy(target, attacker, jumpCoeff);
        } else {
            int dmg = attacker.CalcurateAttackDamage(item, target, ElementType.ET_Physical, jumpCoeff);

            if( dmg > 0 ) {
                GUIManager.GetManager().Message(target.charName + " に " + dmg + " の ダメージあたえた!" );
                return target.ApplyDamage(dmg);
            } else {
                GUIManager.GetManager().Message(target.charName + " に ダメージをあたえられない!" );
                return true;
            }
        }
    }
예제 #2
0
    /*
     * ItemEntry instance may be overrided by a few unique items
     *
     * if item is equiped by attacker and hit target.
     */
    public virtual bool AttackBy(Actor target, Actor attacker, float jumpCoeff)
    {
        int dmg = attacker.CalcurateAttackDamage(this, target, ElementType.ET_Physical, jumpCoeff);

        if( dmg > 0 ) {
            GUIManager.GetManager().Message(target.charName + " に " + dmg + " の ダメージあたえた!" );
            _TestStatusApply(target);
            return target.ApplyDamage(dmg);
        } else {
            GUIManager.GetManager().Message(target.charName + " に ダメージをあたえられない!" );
            return true;
        }
    }