void Start() { RewardItem.SetActive(false); qustItem.SetActive(false); foreach (KeyValuePair <int, ACT_RewardData> pair in ACT_RewardData.GetData()) { actRewData.Add(pair.Value); } foreach (KeyValuePair <int, ActivityData> pair in ActivityData.GetData()) { actData.Add(pair.Value); } ActivityEventOk = PlayerActivityEventOk; AddRewardItem(actRewData); AddQustItem(actData); PlayerActivityEventOk(); }