예제 #1
0
 /// <summary>
 /// 활동중인 몬스터 객체 리스트에서 몬스터 삭제 메소드
 /// </summary>
 /// <param name="monster"></param>
 public void RemoveActivedMonsterList(GameObject monster)
 {
     if (_ActivedMonsterList.Contains(monster))
     {
         ActivedMonsterList.Remove(monster);
     }
 }
예제 #2
0
    /// <summary>
    /// 현재 활동중인 몬스터 전부를 풀로 반환시키는 매소드
    /// </summary>
    public void RemoveAllActiveMonster()
    {
        if (ActivedMonsterList.Count == 0)
        {
            return;
        }

        // 몬스터 타입에따라서
        // 풀로 반환한다.
        List <GameObject> active = ActivedMonsterList;

        //ActivedMonsterList.Clear();

        foreach (GameObject mob in active)
        {
            try
            {
                MonsterType type = mob.GetComponent <FSMManager>().monsterType;

                switch (type)
                {
                case MonsterType.RedHat:
                    MonsterPoolManager._Instance._RedHat.ItemReturnPool(mob);
                    break;

                case MonsterType.Mac:
                    MonsterPoolManager._Instance._Mac.ItemReturnPool(mob);
                    break;

                case MonsterType.Tiber:
                    MonsterPoolManager._Instance._Tiber.ItemReturnPool(mob);
                    break;
                }
            }
            catch
            {
            }
        }

        if (MissionManager.Instance.CurrentMissionType == MissionType.Annihilation)
        {
            MissionA missionA = MissionManager.Instance.CurrentMission as MissionA;

            if (missionA.currentWave < missionA.totalWave)
            {
                missionA.Invoke("MonsterCheck", 5f);
            }
            //else if(missionA.currentWave == missionA.totalWave)
            //    missionA.ClearMission();
        }


        ActivedMonsterList.Clear();
    }
예제 #3
0
    /// <summary>
    /// 활동중인 몬스터 객체 추가 메소드, 항상 추가 해줄것.
    /// </summary>
    /// <param name="monster"></param>
    public void AddActivedMonsterList(GameObject monster)
    {
        // 해당객체가 몬스터인지 판별할것

        ActivedMonsterList.Add(monster);
    }