public void ImportActiveFiles() { DirectoryInfo folder = new DirectoryInfo("WorldFiles/" + WorldName); if (folder.Exists) { FileInfo[] ConfigFiles = folder.GetFiles(); foreach (FileInfo File in ConfigFiles) { if (File.Extension.Equals(".WOF")) { if (FileWithinRange(File)) { ActiveWorldFiles.Add(new WorldFile(File)); } } } } }
public void AddWorldFile(WorldFile WorldFile) { ActiveWorldFiles.Add(WorldFile); }