public void ActiveStepChanged(object sender, ActiveStepChangedEventArgs e) { Stepper stepper = (Stepper)sender; _stepperController = stepper.Controller; int activeStepIndex = stepper.Steps.IndexOf(e.Step); ActiveItem = Items[activeStepIndex]; }
public void ActiveStepChanged(object sender, ActiveStepChangedEventArgs e) { Stepper stepper = (Stepper)sender; _stepperController = stepper.Controller; int activeStepIndex = stepper.Steps.IndexOf(e.Step); if (Items.Count > activeStepIndex) { ActiveItem = Items[activeStepIndex]; } else { _stepperController.Back(); } }