/// <summary> /// Continues the ship if possible /// <para>Can trigger ActiveStateChanged event if IsActive is false</para> /// </summary> /// <returns>True if continue was successful</returns> public bool TryContinue() { try { reset(); if (!ship.IsActive) { ActiveStateChanged?.Invoke(this, EventArgs.Empty); return(false); } if (!ship.IsAlive) { ship.Continue(); } return(true); } catch (Exception ex) { Debug.WriteLine(ex.Message); return(false); } }
/// <summary>Sets the active state of this quest</summary> public void SetActive(bool value, bool fromFile = false) { if (value != isActive) { isActive = value; ActiveStateChanged?.Invoke(this, isActive); if (!fromFile) { SaveActiveStateToFile(); } } }
/// <summary>Sets the active state of this quest</summary> private void SetActiveInternal(bool value, bool saveToFile) { if (value != isActive) { isActive = value; ActiveStateChanged?.Invoke(this, isActive); if (saveToFile) { SaveActiveStateToFile(); } } }