예제 #1
0
    // Update state of shadows based on keys pressed
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1))
        {
            activeShadow = ActiveShadow.left;
            IsOnFloorCheck();
        }
        else if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2))
        {
            activeShadow = ActiveShadow.center;
            IsOnFloorCheck();
        }
        else if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3))
        {
            activeShadow = ActiveShadow.right;
            IsOnFloorCheck();
        }

        ValidateInput();
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     activeShadow = ActiveShadow.right;
 }