// Update state of shadows based on keys pressed void Update() { if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1)) { activeShadow = ActiveShadow.left; IsOnFloorCheck(); } else if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)) { activeShadow = ActiveShadow.center; IsOnFloorCheck(); } else if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)) { activeShadow = ActiveShadow.right; IsOnFloorCheck(); } ValidateInput(); }
// Use this for initialization void Start() { activeShadow = ActiveShadow.right; }