protected override void ApplyValue(float value, ActiveRagDollBone bone) { JointDrive d = bone.Joint.angularXDrive; d.positionDamper = value; bone.Joint.angularXDrive = d; d = bone.Joint.angularYZDrive; d.positionDamper = value; bone.Joint.angularYZDrive = d; }
protected override void ApplyValue(float value, ActiveRagDollBone bone) { bone.Body.mass = value; }
// ############################### protected abstract void ApplyValue(float value, ActiveRagDollBone bone);