public void SetPlayerColor(GameObject player, Material material)
    {
        PlayerInput input = player.GetComponent <PlayerInput>();

        player.GetComponentInChildren <SkinnedMeshRenderer>().material = material;
        ActivePlayers.UpdateMaterial((int)player.GetComponent <PlayerInput>().Index, material);
        PlayerSelectUIManager.Instance.UpdateColor(input.Index, material);
        _playerMaterials[input.Index] = material;
    }