public void TurnByKeyPress(Key key) { if (ActiveMovement != null) { ActiveMovement.IsCharacterTurning = true; } ActiveMovement?.TurnByKeyPress(key); }
private void SetMovement() { currentMovement = activeMovements[movementsIndexRandomList[movementCount]]; lblCurrentMovement.BeginInvoke( new Action(() => { lblCurrentMovement.Text = currentMovement.Name; }) ); int count = movementCount + 1; lblMovementCount.BeginInvoke( new Action(() => { lblMovementCount.Text = count.ToString(); }) ); }
public async Task ExecuteKnockback(List <MovableCharacter> charactersBeingKnockedback, double distance) { if (ActiveMovement == null) { if (DefaultMovements.CurrentActiveMovementForMovingCharacters != null && this.Movements.Any(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name)) { Movements.Active = this.Movements.First(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name); } else { Movements.Active = DefaultMovement; } } await ActiveMovement?.ExecuteKnockback(charactersBeingKnockedback, distance); }
public void TurnTowardDestination(Position destination) { if (ActiveMovement == null) { if (DefaultMovements.CurrentActiveMovementForMovingCharacters != null && this.Movements.Any(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name)) { Movements.Active = this.Movements.First(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name); } else { Movements.Active = DefaultMovement; } } ActiveMovement?.TurnTowardDestination(destination); }
public void Turn(TurnDirection direction, double angle = 5) { if (ActiveMovement == null) { if (DefaultMovements.CurrentActiveMovementForMovingCharacters != null && this.Movements.Any(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name)) { Movements.Active = this.Movements.First(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name); } else { Movements.Active = DefaultMovement; } } ActiveMovement.IsCharacterTurning = true; ActiveMovement?.Turn(direction, angle); }
public void MoveForwardTo(Position destination) { if (ActiveMovement == null) { if (DefaultMovements.CurrentActiveMovementForMovingCharacters != null && this.Movements.Any(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name)) { Movements.Active = this.Movements.First(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name); } else { Movements.Active = DefaultMovement; } } ActiveMovement.IsCharacterMovingToDestination = true; ActiveMovement.MoveForwardTo(destination); }
public void Move(Direction direction, Position destination = null) { if (ActiveMovement == null) { if (DefaultMovements.CurrentActiveMovementForMovingCharacters != null && this.Movements.Any(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name)) { Movements.Active = this.Movements.First(m => m.Name == DefaultMovements.CurrentActiveMovementForMovingCharacters.Name); } else { Movements.Active = DefaultMovement; } } ActiveMovement.IsCharacterMovingToDestination = destination != null; ActiveMovement.Move(direction, destination); }
public void MoveByKeyPress(Key key) { ActiveMovement.IsCharacterMovingToDestination = false; ActiveMovement.MoveByKeyPress(key); }