private DungeonLevel LoadLevel(int levelIndex, Point?enterTile) { var nextLevel = Builder.GetLevel(levelIndex, this, enterTile); ActiveLevels.Add(nextLevel); return(nextLevel); }
protected virtual DungeonLevel LoadLevel(int levelIndex, Point?enterTile) { var nextLevel = Builder.GetLevel(Factories, levelIndex, enterTile); ActiveLevels.Add(nextLevel); return(nextLevel); }