예제 #1
0
 public void Handle(ActiveGameChangedForReal message)
 {
     if (message.Game.SupportsMissions())
     {
         LibraryVM.Setup();
     }
 }
예제 #2
0
 public void Handle(ActiveGameChangedForReal message)
 {
     if (!message.Game.SupportsServers())
     {
         return;
     }
     AssignServerList();
     LibraryVM.Setup();
 }