public void AddUnit(Card c) { unit.Add(c); if (c.isActiveEffectPlay(cost, true)) { ActiveEffectCards.Add(c); } }
public void AddSupport(Card c) { support.Add(c); Debug.Log("支援カード追加"); if (c.isActiveEffectPlay(cost, true)) { ActiveEffectCards.Add(c); Debug.Log("起動効果が追加"); } }