static void Main(string[] args) { ActivatorManager.CreateInstance <UserManager>(); ActivatorManager.CreateInstanceWithConst <UserManager>(); var userList = ActivatorManager.CreateInstanceGenericList <UserManager>(); var user = ActivatorManager.GetInstance <UserManager>(); var user2 = ActivatorManager.GetInstanceConst <UserManager>(); // GetInstanceWithGenericConstructer Family family = new Family { FatherName = "zafer", MotherName = "ayse" }; var user3 = ActivatorManager.GetInstanceWithGenericConstructer <UserManager, Family>(family); // var factory = new GenericFactory <string, UserManager>(); factory.Register("key", typeof(Family)); UserManager newInstance = factory.Create("key", family); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Esta función se ejecuta cuando se llama al Move del CharacterController void OnControllerColliderHit(ControllerColliderHit hit) { //Mejor lo hacemos con un Raycast, aquí no funciona correctamente /* //Moving platforms support if(hit.gameObject.name.Contains("Elevator") && hit.moveDirection.y < -0.9 && hit.normal.y > 0.5) activePlatform = hit.collider.transform; */ //Comprobar choques por arriba if(hit.moveDirection.y > 0.9 && hit.normal.y < 0.5) if(moveDirection.y > 0.0f) moveDirection.y = 0.0f; //Switch to start the moving platform if(hit.gameObject.name.Contains("Activator")) { activatorManager = hit.gameObject.GetComponent<ActivatorManager>(); activatorManager.SendMessage("Activate"); } }
protected override void Start() { mAM = ActivatorManager.Get(); base.Start(); }