public void DeactivateGameObjectEntity_EntityManagerEntityDoesNotExist([Values] ActivateTestObject testObject) { var manager = m_GameObjectEntity.EntityManager; Assume.That(manager.Exists(Entity), Is.True); m_TestObjects[testObject].SetActive(false); Assert.That(manager.Exists(Entity), Is.False, $"Entity exists after deactivating {testObject}"); }
public void ReactivateGameObjectEntity_EntityManagerHasComponent([Values] ActivateTestObject testObject) { var manager = m_GameObjectEntity.EntityManager; m_TestObjects[testObject].SetActive(false); Assume.That(manager.Exists(Entity), Is.False, $"Entity exists after deactivating {testObject}"); m_TestObjects[testObject].SetActive(true); Assume.That(manager.Exists(Entity), Is.True, $"Entity does not exist after reactivating {testObject}"); }