public void DeactivateGameObjectEntity_EntityManagerEntityDoesNotExist([Values] ActivateTestObject testObject)
        {
            var manager = m_GameObjectEntity.EntityManager;

            Assume.That(manager.Exists(Entity), Is.True);

            m_TestObjects[testObject].SetActive(false);

            Assert.That(manager.Exists(Entity), Is.False, $"Entity exists after deactivating {testObject}");
        }
        public void ReactivateGameObjectEntity_EntityManagerHasComponent([Values] ActivateTestObject testObject)
        {
            var manager = m_GameObjectEntity.EntityManager;

            m_TestObjects[testObject].SetActive(false);
            Assume.That(manager.Exists(Entity), Is.False, $"Entity exists after deactivating {testObject}");

            m_TestObjects[testObject].SetActive(true);
            Assume.That(manager.Exists(Entity), Is.True, $"Entity does not exist after reactivating {testObject}");
        }