/* * void FreezePower() * { * SoundManager.Instance.PlayFreeze(); * GameObject go = Instantiate(freeze, transform); * * go.GetComponent<Explosion>().SetSizeMultiplier(explosionRange); * explosionRange -= explosionRangeDecrease; * if (explosionRange < 0) explosionRange = 0; * go.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); * }*/ private void InputToColor(ActivateKeys key) { switch (key) { //A-button case ActivateKeys.X: InputText.color = Color.green; GetComponent <SpriteRenderer>().color = Color.green; break; //B-button case ActivateKeys.Circle: InputText.color = Color.red; GetComponent <SpriteRenderer>().color = Color.red; break; //X-Button case ActivateKeys.Square: InputText.color = Color.blue; GetComponent <SpriteRenderer>().color = Color.blue; break; //Y-button case ActivateKeys.Triangle: InputText.color = Color.yellow; GetComponent <SpriteRenderer>().color = Color.yellow; break; default: break; } }
public string InputToString(ActivateKeys key) { string inputText = ""; switch (key) { //A-button case ActivateKeys.X: //inputText = "S"; A inputText = "S"; break; //B-button case ActivateKeys.Circle: //inputText = "D"; B inputText = "D"; break; //X-Button case ActivateKeys.Square: //inputText = "A"; X inputText = "A"; break; //Y-button case ActivateKeys.Triangle: //inputText = "w"; inputText = "w"; break; default: break; } return(inputText); }
public void SetActivationKey(ActivateKeys key) { activationKey = key; InputToColor(key); InputToString(key); }