private void Toggle(InputAction.CallbackContext obj) { animator.SetTrigger("Click"); currentActivatable?.Toggle(); if (currentBreakable != null) { if (currentBreakable.repairKitNeeded == playerItems.currentRepairKit) { currentBreakable.isBroken = false; isTutorial = false; } else if (isTutorial) { messageTextField.text += "\n Find a new button to fix it!!"; } } }