void Awake() { player = GameObject.Find("Player"); player_script = player.GetComponent <Player>(); player_move = gameObject.AddComponent <Player_Move>(); player_status = new Player_Status(); player_status.Initialize(); player_action = gameObject.AddComponent <Player_Action>(); action_stair = gameObject.AddComponent <Action_On_Stair>(); }
public void Start() { player = Player_Manager.Instance.player_script; player_move = Player_Manager.Instance.player_move; player_attack = Player_Manager.Instance.player_attack; action_stair = Player_Manager.Instance.action_stair; actor_status = Actor_Manager.Instance.actor_status; layer = Dungeon_Manager.Instance.map_layer_2D; key_observer = Game.Instance.key_observer; }
void Start() { player_script = Player_Manager.Instance.player_script; player_action = Player_Manager.Instance.player_action; action_stair = Player_Manager.Instance.action_stair; }