예제 #1
0
 void Awake()
 {
     player        = GameObject.Find("Player");
     player_script = player.GetComponent <Player>();
     player_move   = gameObject.AddComponent <Player_Move>();
     player_status = new Player_Status();
     player_status.Initialize();
     player_action = gameObject.AddComponent <Player_Action>();
     action_stair  = gameObject.AddComponent <Action_On_Stair>();
 }
예제 #2
0
    public void Start()
    {
        player        = Player_Manager.Instance.player_script;
        player_move   = Player_Manager.Instance.player_move;
        player_attack = Player_Manager.Instance.player_attack;
        action_stair  = Player_Manager.Instance.action_stair;
        actor_status  = Actor_Manager.Instance.actor_status;

        layer        = Dungeon_Manager.Instance.map_layer_2D;
        key_observer = Game.Instance.key_observer;
    }
예제 #3
0
 void Start()
 {
     player_script = Player_Manager.Instance.player_script;
     player_action = Player_Manager.Instance.player_action;
     action_stair  = Player_Manager.Instance.action_stair;
 }