public bool UpdateTu_SoLuongHienTai(string id, ActionWithObject action) { int soluong = 0; var tu = _tuService.GetById(id); if (tu == null) { return(false); } soluong = Compute.ComputeAmountWithAction(tu.SoLuongHienTai, action); if (soluong > tu.SoLuongMax) { ViewBag.Tus = SelectListItemFromDomain.SelectListItem_Tu(_tuService.GetAll(m => m.OrderBy(t => t.Ten))); return(false); } else { tu.SoLuongHienTai = soluong; _tuService.Update(tu); return(true); } }
private string ActionString(ActionWithObject actionWithObject) { string result = ""; switch (actionWithObject) { case ActionWithObject.Create: result = "Tạo mới "; break; case ActionWithObject.Update: result = "Cập nhật "; break; case ActionWithObject.Delete: result = "Xóa "; break; case ActionWithObject.ChangeStatus: result = "Thay Đổi "; break; default: break; } return(result); }
public void Create(ActionWithObject hoatDong, string userId, string chiTietHoatDong) { var lichSuHoatDong = new LichSuHoatDong() { HoatDong = ActionString(hoatDong), ChiTietHoatDong = ActionString(hoatDong) + chiTietHoatDong, UserId = userId }; _lichSuHoatDongService.Insert(lichSuHoatDong); }
public bool UpdateTu_SoHopHienTai(string id, ActionWithObject action) { var ke = _keService.GetById(id); if (ke == null) { return(false); } var soluong = Compute.ComputeAmountWithAction(ke.SoHopHienTai, action); if (soluong > ke.SoHopToiDa) { DropDownList(); return(false); } else { ke.SoHopHienTai = soluong; _keService.Update(ke); return(true); } }
public static int ComputeAmountWithAction(int amount, ActionWithObject action) { int result = 0; switch (action) { case ActionWithObject.Create: result = amount; break; case ActionWithObject.Update: result = amount + 1; break; case ActionWithObject.Delete: result = amount - 1; break; default: break; } return(result); }
public static void DoAction(ActionWithObject action) { Stopwatch SW = new Stopwatch(); SW.Start(); MouseLook scriptMouseLook = GameObject.Find("Player").GetComponent <MouseLook>(); Zoom scriptZoom = GameObject.Find("Player").GetComponent <Zoom>(); scriptMouseLook.enabled = true; scriptZoom.enabled = true; //Cursor.visible = false; //Cursor.lockState = CursorLockMode.Locked; GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent <UnityApiScript>(); var gameObject = GameObject.Find("UnityAPI"); Logging log = gameObject.GetComponent <Logging>(); switch (action.typeEvent) { case "Rotate": var jsonParametersRotateGameObject = new JsonParametersRotateGameObject { ObjectName = action.objectName, Angle = JsonUtility.FromJson <Vector3>(action.parameter), IsSpecific = true, IsLocal = true }; string json = JsonUtility.ToJson(jsonParametersRotateGameObject); unityApiScript.RotateGameObject(json); SW.Stop(); break; case "ChangeShader": var jsonParametersShaderGameObject = new JsonParametersShaderGameObject { ObjectName = action.objectName, shaderName = action.parameter }; string json1 = JsonUtility.ToJson(jsonParametersShaderGameObject); unityApiScript.ChangeShader(json1); SW.Stop(); break; case "ChangePositionObject": var param = JsonUtility.FromJson <Vector3>(action.parameter); var jsonParametersPositionGameObject = new JsonParametersPositionGameObject { ObjectName = action.objectName, Position = param, SetNew = true }; string json2 = JsonUtility.ToJson(jsonParametersPositionGameObject); unityApiScript.ChangePositionObject(json2); SW.Stop(); break; case "HideObject": var jsonParametersHideGameObject = new BaseJsonParametrs { ObjectName = action.objectName }; string json3 = JsonUtility.ToJson(jsonParametersHideGameObject); unityApiScript.HighGameObject(json3); SW.Stop(); break; case "UnHideObject": var jsonParametersUnHideGameObject = new BaseJsonParametrs { ObjectName = action.objectName }; string json4 = JsonUtility.ToJson(jsonParametersUnHideGameObject); unityApiScript.UnHighGameObject(json4); SW.Stop(); break; case "UseTable": //var param1 = JsonUtility.FromJson<Vector3[]>(action.parameter); //var jsonParametersUseGameObject = new JsonParametersUseTableGameObject //{ // Angle = param1[1], // Position = param1[0] //}; //string json4 = JsonUtility.ToJson(jsonParametersUseGameObject); //unityApiScript.RotateGameObject(json4); //GameObject.Find(action.parameter).transform.eulerAngles var targetGO = GameObject.Find(action.parameter); TablesScript tablesScript = targetGO.GetComponent <TablesScript>(); if (GameObject.Find(action.objectName + action.parameter) != null) { break; } GameObject newTable = Instantiate(GameObject.Find(action.objectName)); newTable.name = action.objectName + " " + action.parameter; newTable.transform.parent = targetGO.transform; // BoxCollider box = newTable.AddComponent<BoxCollider>(); OnChose onChose = newTable.transform.GetChild(0).GetChild(0).GetComponent <OnChose>(); if (onChose) { onChose.enabled = false; } var boxCollider = newTable.transform.GetChild(0).GetChild(0).transform.GetComponent <BoxCollider>(); //boxCollider.enabled = false; //newTable.transform.eulerAngles = new Vector3(-90f, -90f, 270f); //newTable.transform.eulerAngles = new Vector3(-0,3641f, 0,2124f, 0,102f); var jsonParametersRotateGameObject1 = new JsonParametersRotateGameObject { ObjectName = newTable.name, //action.objectName, Angle = tablesScript.localRotation, //new Vector3(-180f, -1.525879e-05f, -1.525879e-05f),//GameObject.Find(action.parameter).transform.eulerAngles IsSpecific = true, IsLocal = true }; string json5 = JsonUtility.ToJson(jsonParametersRotateGameObject1); unityApiScript.RotateGameObject(json5); var jsonParametersPositionGameObject1 = new JsonParametersPositionGameObject { ObjectName = newTable.name, //action.objectName, Position = tablesScript.localPosition, //new Vector3(-0.121457f, 1.350971f, 3.714326f),//GameObject.Find(action.parameter).transform.position SetNew = true }; string json6 = JsonUtility.ToJson(jsonParametersPositionGameObject1); unityApiScript.ChangePositionObject(json6); InitSceneScript scriptSetActive = GameObject.Find("Player").GetComponent <InitSceneScript>(); EProject eProject = scriptSetActive.eProject; eProject.InventoryItemCurrent = null; if (eProject.GameObjectInventoryItemCurrent) { GameObject.Destroy(eProject.GameObjectInventoryItemCurrent); } //InitSceneScript scriptSetActive = GameObject.Find("Player").GetComponent<InitSceneScript>(); //EProject eProject = scriptSetActive.eProject; //eProject.InventoryItemCurrent = null; SW.Stop(); break; case "DestroyObject": var jsonParametersDestroyGameObject = new BaseJsonParametrs { ObjectName = action.objectName }; string json7 = JsonUtility.ToJson(jsonParametersDestroyGameObject); unityApiScript.DestroyGameObject(json7); SW.Stop(); break; case "Check": UnityEngine.Debug.Log("ПРОВЕРКА"); break; } InitSceneScript initSceneScript = GameObject.Find("Player").GetComponent <InitSceneScript>(); initSceneScript._eventListener.SendMessageToSR(action.ElementRef, action.ActionRef, action.InventoryItemRef); log.logs.Add(new LogElement { dataTime = DateTime.Now, name = action.logName, objName = action.objectName, timeExecution = SW.ElapsedMilliseconds.ToString() }); showAction = false; //Cursor.visible = true; //Cursor.lockState = CursorLockMode.None; }