public ActionVertexColorProgression Clone() { ActionVertexColorProgression color_progression = new ActionVertexColorProgression(new VertexColour()); color_progression.m_progression = m_progression; color_progression.m_ease_type = m_ease_type; color_progression.m_from = m_from.Clone(); color_progression.m_to = m_to.Clone(); color_progression.m_to_to = m_to_to.Clone(); color_progression.m_to_to_bool = m_to_to_bool; color_progression.m_is_offset_from_last = m_is_offset_from_last; color_progression.m_unique_randoms = m_unique_randoms; color_progression.m_override_animate_per_option = m_override_animate_per_option; color_progression.m_animate_per = m_animate_per; return(color_progression); }
public ActionVertexColorProgression Clone() { ActionVertexColorProgression color_progression = new ActionVertexColorProgression(new VertexColour()); color_progression.m_progression = m_progression; color_progression.m_ease_type = m_ease_type; color_progression.m_from = m_from.Clone(); color_progression.m_to = m_to.Clone(); color_progression.m_to_to = m_to_to.Clone(); color_progression.m_to_to_bool = m_to_to_bool; color_progression.m_is_offset_from_last = m_is_offset_from_last; color_progression.m_unique_randoms = m_unique_randoms; color_progression.m_override_animate_per_option = m_override_animate_per_option; color_progression.m_animate_per = m_animate_per; return color_progression; }
public float DrawVertexColourEditorGUI(ActionVertexColorProgression colour_prog, GUIContent label, Rect position, bool offset_legal, bool unique_random_legal = false, bool bold_label = true) { float y_offset = DrawProgressionEditorHeader(colour_prog, label, position, offset_legal, unique_random_legal, bold_label); float x_offset = position.x + ACTION_INDENT_LEVEL_1; EditorGUI.LabelField(new Rect(x_offset, y_offset, 50, LINE_HEIGHT * 2), colour_prog.m_progression == ValueProgression.Constant ? "Colours" : "Colours\nFrom", EditorStyles.miniBoldLabel); x_offset += 60; colour_prog.m_from.top_left = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_from.top_left); colour_prog.m_from.bottom_left = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_from.bottom_left); x_offset += 45; colour_prog.m_from.top_right = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_from.top_right); colour_prog.m_from.bottom_right = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_from.bottom_right); if(colour_prog.m_progression != ValueProgression.Constant) { x_offset += 65; EditorGUI.LabelField(new Rect(x_offset, y_offset, 50, LINE_HEIGHT*2), "Colours\nTo", EditorStyles.miniBoldLabel); x_offset += 60; colour_prog.m_to.top_left = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to.top_left); colour_prog.m_to.bottom_left = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to.bottom_left); x_offset += 45; colour_prog.m_to.top_right = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to.top_right); colour_prog.m_to.bottom_right = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to.bottom_right); if(colour_prog.m_progression == ValueProgression.Eased && colour_prog.m_to_to_bool) { x_offset += 65; EditorGUI.LabelField(new Rect(x_offset, y_offset, 50, LINE_HEIGHT*2), "Colours\nThen To", EditorStyles.miniBoldLabel); x_offset += 60; colour_prog.m_to_to.top_left = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to_to.top_left); colour_prog.m_to_to.bottom_left = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to_to.bottom_left); x_offset += 45; colour_prog.m_to_to.top_right = EditorGUI.ColorField(new Rect(x_offset, y_offset, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to_to.top_right); colour_prog.m_to_to.bottom_right = EditorGUI.ColorField(new Rect(x_offset, y_offset + LINE_HEIGHT, LINE_HEIGHT*2, LINE_HEIGHT), colour_prog.m_to_to.bottom_right); } } return (y_offset + LINE_HEIGHT * 2 + 10) - position.y; }