//ひとつのアクションの評価点確認 int PointRating(ActionState a, Character target) { int v = a.GetValue(); if (a.GetIsMagick()) { v -= target.GetDef(); } switch (a.action.GetActionType()) { case Actions.Attack: //敵を倒せる場合は高評価 if (v >= target.GetHp()) { v += 100; } break; case Actions.Heal: //味方の体力が半分以下なら高評価 if (target.GetHp() <= target.GetMaxHp() / 2) { v += 10; } break; case Actions.Item: break; case Actions.ApplyStatus: break; default: break; } return(v); }