public AbstractActionFrame(ActionPlayer action, ActionFrameData data) { m_ActionPlayer = action; m_FrameData = data; m_lstTargetObjects = new List <GameObject>(); if (data.TargetIDs == null) { Debuger.LogWarning("No Target ID in ActionFrameData at time: " + data.Time.ToString()); return; } Dictionary <int, GameObject> allObjects = m_ActionPlayer.GetTargetObjects(); foreach (int index in data.TargetIDs) { if (allObjects.ContainsKey(index)) { m_lstTargetObjects.Add(allObjects[index]); } else if (index > 10000010) { Debuger.LogWarning(("<color=orange>" + (EActionFrameType)data.Type).ToString() + "</color> Affected GameObject Not Found, ID: " + index.ToString()); } else if (index > 10000000 && index <= 10000010) { if (!allObjects.ContainsKey(10000001) && !allObjects.ContainsKey(10000002)) { PlayerCharacter player = PlayerManager.Instance.GetPlayerInstance(); if (player != null) { CharTransformData charData = (CharTransformData)(player.GetTransformData()); GameObject charObject = charData.GetGameObject(); m_lstTargetObjects.Add(charObject); } } } else { Debuger.Log("Need Generated Object, ID: : " + index.ToString()); } } }
public AbstractActionFrame(ActionPlayer action, ActionFrameData data) { m_ActionPlayer = action; m_FrameData = data; m_lstTargetObjects = new List<GameObject>(); if (data.TargetIDs == null) { Debuger.LogWarning("No Target ID in ActionFrameData at time: " + data.Time.ToString()); return; } Dictionary<int, GameObject> allObjects = m_ActionPlayer.GetTargetObjects(); foreach (int index in data.TargetIDs) { if (allObjects.ContainsKey(index)) { m_lstTargetObjects.Add(allObjects[index]); } else if (index > 10000010) { Debuger.LogWarning(("<color=orange>" + (EActionFrameType)data.Type).ToString() + "</color> Affected GameObject Not Found, ID: " + index.ToString()); } else if (index > 10000000 && index <= 10000010) { if (!allObjects.ContainsKey(10000001) && !allObjects.ContainsKey(10000002)) { PlayerCharacter player = PlayerManager.Instance.GetPlayerInstance(); if (player != null) { CharTransformData charData = (CharTransformData)(player.GetTransformData()); GameObject charObject = charData.GetGameObject(); m_lstTargetObjects.Add(charObject); } } } else { Debuger.Log("Need Generated Object, ID: : " + index.ToString()); } } }
protected void UpdateGeneratedObjects() { if (m_FrameData.TargetIDs == null) { return; } Dictionary <int, GameObject> allObjects = m_ActionPlayer.GetTargetObjects(); foreach (int index in m_FrameData.TargetIDs) { if (index <= 10000000) { if (allObjects.ContainsKey(index)) { m_lstTargetObjects.Add(allObjects[index]); } else { Debuger.LogWarning(("<color=orange>" + (EActionFrameType)m_FrameData.Type).ToString() + "</color> Generated GameObject Not Found, ID: " + index.ToString()); } } } }