void onShowGameStart(object data) { // 对局开始 _lianQiPanel.gameObject.SetActive(true); _actionPanel.gameObject.SetActive(true); if (_roomRule.type == CommonDefine.eCreateRoomType.ROOM_PLAZA || _roomRule.type == CommonDefine.eCreateRoomType.ROOM_CLASSIC_PLAZA) { _lianQiWaitPanel.hideLianQiWaitPanel(); } //顶部按钮可以点击了 enableTopBarButton(true); //设置先手 _lianQiPanel.onUpdateFirstHandSeat(data); _actionPanel.onUpdateFirstHandSeat(data); _actionPanel.onInitActionPanel((object)_roomRule); }