public void playerMoveDirection(ActionObjectPlayerMoveDirection a_actionObject) { foreach (IInputsControllerListener listener in this.listeners) { listener.playerMoveDirection(a_actionObject); } }
private void Update() { float horizontalMove = 0; if (Input.GetKey("d")) { horizontalMove += .1f; } if (Input.GetKey("a")) { horizontalMove -= .1f; } if (Input.GetKeyDown("space") || Input.GetKeyDown("w") || Input.GetKeyDown("up")) { ActionObjectJump jump = new ActionObjectJump(); inputsController.playerJump(jump); } Vector2 moveVect = new Vector2(horizontalMove, 0); ActionObjectPlayerMoveDirection move = new ActionObjectPlayerMoveDirection(1, moveVect); inputsController.playerMoveDirection(move); }
public void playerMoveDirection(ActionObjectPlayerMoveDirection a_actionObject) { IPlayer player = playerController.GetPlayer(0); player.PlayerMove(a_actionObject.Direction); }
public void playerMoveDirection(ActionObjectPlayerMoveDirection a_actionObject) { }