public HttpResponseMessage Put(CircleArgs circleArgs) { ActionMessage.Length = 0; HttpStatusCode code = HttpStatusCode.Created; if (circleArgs == null) { code = HttpStatusCode.ExpectationFailed; ActionMessage.Append("Circleargs argument is not supplied."); } else { if (!DrawCircle(circleArgs)) { code = HttpStatusCode.ExpectationFailed; } } if (code != HttpStatusCode.Created) { return(Request.CreateErrorResponse(code, ActionMessage.ToString())); } else { return(Request.CreateResponse <string>(code, ActionMessage.ToString())); } }
private void OnReceivedActionMessage(NetworkMessage netMsg) { ActionMessage msg = netMsg.ReadMessage <ActionMessage>(); Debug.Log("Device : " + netMsg.conn.connectionId); DeviceInfo device = server.getRegisteredDevice(netMsg.conn.connectionId); Vector3 offset = (calibration.bottomRight - calibration.topLeft); if (msg.triggered) { GameObject.Find("SpawnTarget").GetComponent <SpawnTarget>().Spawn(msg.position, device.target.GetComponent <SpriteRenderer>().color); Debug.Log("Message received from device : " + device.name); Debug.Log(msg.ToString()); } else { if (device.target == null) { device.target = Instantiate(target); device.target.GetComponent <SpriteRenderer>().color = new Color(Random.value, Random.value, Random.value); } if (targetDebug) { device.target.SetActive(true); } else { device.target.SetActive(false); } device.target.transform.position = msg.position; } }
public HttpResponseMessage Put([FromBody] AcadSysVar sysVar) { ActionMessage.Length = 0; HttpStatusCode code = HttpStatusCode.Accepted; if (sysVar == null) { code = HttpStatusCode.ExpectationFailed; ActionMessage.Append("SysVar argument is not supplied."); } else { if (!UpdateSystemVariable(sysVar)) { code = HttpStatusCode.ExpectationFailed; } } if (code != HttpStatusCode.Accepted) { return(Request.CreateErrorResponse( code, ActionMessage.ToString())); } else { return(Request.CreateResponse <string>( code, ActionMessage.ToString())); } }
public void SetActionMessage(PolytexControls.Label label, ActionMessage actionMessage) { switch (actionMessage) { case ActionMessage.InsertedSuccessfuly: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; case ActionMessage.InsertFailure: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Failure); break; case ActionMessage.UpdatedSuccessfuly: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; case ActionMessage.UpdateFailure: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Failure); break; case ActionMessage.EnabledSuccessfuly: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; case ActionMessage.DisabledSuccessfuly: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; case ActionMessage.DeletedSuccessfuly: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; case ActionMessage.DeleteFailure: SetActionMessage(label, actionMessage.ToString(), ActionMessageType.Success); break; } }