public void PinFall(int pinCount) { if (pinCount < 0 && pinCount > 10) { throw new UnityException("Invalid Pin Count"); } pins.Add(pinCount); actionMaster.PinFalls(pins); }
public void PinFall(int pinCount) { if (pinCount < 0 && pinCount > 10) { throw new UnityException("Invalid Pin Count"); } pins.Add(pinCount); actionMaster.PinFalls(pins); }