// Use this for initialization void Start() { gm = GameMaster.GetComponent <GameManagement>(); for (int i = 0; i < player.Length; i++) { player[i] = GameObject.Find("Player" + (i + 1)).GetComponent <PlayerController>(); hpGage[i] = GameObject.Find("HpGage" + (i + 1)).GetComponent <Slider>(); energyGage[i] = GameObject.Find("EnergyGage" + (i + 1)).GetComponent <Slider>(); iconImage[i].enabled = false; actionIcon[i].enabled = false; } radioLog.CsvRead(readRadioName); }