public void EndTactic(Tactic oldTactic) { if (!oldTactic.GetData().ImmuneToKnockback) { return; } _knockbackLock.RemoveLock(); }
private void OnLTButtonDown() => _abilitiesLock.RemoveLock();
public void Unblock() => _dashLock.RemoveLock();
private void OnLTButtonUp() => _orderAssignLock.RemoveLock();
public void Unblock() => _callToArmsLock.RemoveLock();
private void UnlockMovement() => _movementLock.RemoveLock();
public void Unblock() => _hitboxLock.RemoveLock();
public void StartLeader() => _inputLock.RemoveLock();
public void StartLeader() => _particlesLock.RemoveLock();