예제 #1
0
        public override ActionList GetActions(Board b, Agent a, Field dest)
        {
            var aList = new ActionList();

            aList.AddAction(new Action(ActionType.Moving, a.GetField()));
            int i = 0;
            var f = a.GetField();

            if (f.X != dest.X)
            {
                i++;
            }
            if (f.Y != dest.Y)
            {
                i++;
            }
            if (i == 2)
            {
                aList.AddAction(Genome.Rnd.NextDouble() > 0.5
                ? new Action(ActionType.Moving, dest.GetRelative(a.GetField().X - dest.X, 0))
                : new Action(ActionType.Moving, dest.GetRelative(0, a.GetField().Y - dest.Y)));
            }
            aList.AddAction(new Action(ActionType.Moving, dest));
            return(aList);
        }
예제 #2
0
        public override ActionList GetActions(Board b, Agent a)
        {
            var          aList      = new ActionList();
            List <Field> foodFields = new List <Field>();

            for (int i = -9; i < 10; i++)
            {
                int X = (int)a.GetCurrentX + i;
                for (int j = -9; j < 10; j++)
                {
                    int Y = (int)a.GetCurrentY + j;
                    if (b.IsValid(X, Y))
                    {
                        if (b.FullBoard[X, Y].GetFood().Value >= a.GetGenome().GetStrength() * 0.25f)
                        {
                            foodFields.Add(b.FullBoard[X, Y]);
                        }
                    }
                }
            }
            if (foodFields.Count > 0)
            {
                Field nearestField = null;
                float minDist      = float.MaxValue;
                foreach (var f in foodFields)
                {
                    if (f.DistSqr(a.GetField()) < minDist)
                    {
                        minDist      = f.DistSqr(a.GetField());
                        nearestField = f;
                    }
                }
                aList.AddAction(new Action(ActionType.PickingUpFood, nearestField));
                aList.AddAction(new Action(ActionType.ReturningFood, b.FullBoard[(int)a.GetVillage().VillageMain.X, (int)a.GetVillage().VillageMain.Y]));
            }
            else
            {
                int x = (int)a.GetCurrentX, y = (int)a.GetCurrentY;
                int i, j;
                do
                {
                    float ang = (float)(Genome.Rnd.NextDouble() * 2 * Math.PI);
                    i = (int)(15 * Math.Cos(ang));
                    j = (int)(15 * Math.Sin(ang));
                } while (!b.IsValid(x + i, y + j));
                aList.UnPack(a.GetGenome().GetChromosomes().Item2.GetRandomMoveFunction().GetActions(b, a, b.FullBoard[x + i, y + j]), null);
            }
            return(aList);
        }
예제 #3
0
        public override ActionList GetActions(Board b, Agent a, Field dest)
        {
            var aList = new ActionList();

            aList.AddAction(new Action(ActionType.Moving, dest));
            return(aList);
        }
예제 #4
0
        public override ActionList GetActions(Board b, Agent a)
        {
            var aList = new ActionList();

            aList.AddAction(new Action(ActionType.FarmingArea, a.GetField()));
            return(aList);
        }
    public void ShowCity(City city)
    {
        this.loc_city            = city;
        m_CityName.text          = city.CityName;
        m_CityIntroduce.text     = city.Introduce;
        m_CityBuffIntroduce.text = city.BuffIntroduce;

        foreach (var item in city.CommunicationEntrys)
        {
            if (item == null)
            {
                continue;
            }
            NpcActionList.AddAction(item.ForName, () => { NpcCommunicationContorl.ShowCommunication(city, item); });

            //   if (item.Name == "CityCommEntry_UnitShop")
            //   {
            //   }
        }
        NpcActionList.AddAction("离开", () => { Leave(); });
        Show();
    }
예제 #6
0
        public override ActionList GetActions(Board b, Agent a)
        {
            var          aList      = new ActionList();
            List <Field> foodFields = new List <Field>();

            for (int i = -5; i < 6; i++)
            {
                int X = (int)a.GetCurrentX + i;
                for (int j = -5; j < 6; j++)
                {
                    int Y = (int)a.GetCurrentY + j;
                    if (b.IsValid(X, Y))
                    {
                        if (b.FullBoard[X, Y].GetFood().Value > 0)
                        {
                            foodFields.Add(b.FullBoard[X, Y]);
                        }
                    }
                }
            }
            if (foodFields.Count > 0)
            {
                aList.AddAction(new Action(ActionType.PickingUpFood, foodFields[Genome.Rnd.Next(foodFields.Count)]));
                aList.AddAction(new Action(ActionType.ReturningFood, b.FullBoard[(int)a.GetVillage().VillageMain.X, (int)a.GetVillage().VillageMain.Y]));
            }
            else
            {
                int x = (int)a.GetCurrentX, y = (int)a.GetCurrentY;
                int i, j;
                do
                {
                    float ang = (float)(Genome.Rnd.NextDouble() * 2 * Math.PI);
                    i = (int)(15 * Math.Cos(ang));
                    j = (int)(15 * Math.Sin(ang));
                } while (!b.IsValid(x + i, y + j));
                aList.UnPack(a.GetGenome().GetChromosomes().Item2.GetRandomMoveFunction().GetActions(b, a, b.FullBoard[x + i, y + j]), null);
            }
            return(aList);
        }
 private void ButtonAddAction_Click(object sender, RoutedEventArgs e)
 {
     if (ActionAdd.SelectedWARecordType == null)
     {
         ActionAdd.LabelValidation.Content = "It is necessary to choose an action.";
     }
     else if (ActionList.AddAction(ActionAdd.Time, ActionAdd.SelectedWARecordType.Id, ActionAdd.SelectedWARecordType.Duration))
     {
         _scenarioDescription.addACS(ActionAdd.SelectedWARecordType, ActionAdd.Time);
         ActionAdd.CleanValues();
     }
     else
     {
         ActionAdd.LabelValidation.Content = "Two actions at the some time are forbidden.";
     }
 }
예제 #8
0
        public Boolean HandleShowLinks(Boolean show = true)
        {
            ActionList actions = new ActionList();
            Boolean hadMyGames = false;

            foreach (Game game in this.Games)
            {
                if (!game.Checked)
                {
                    continue;
                }

                if (game.State != Game.SaveState.FullLink)
                {
                    continue;
                }

                if (hadMyGames == false)
                {
                    if (game.OriginalPath.IndexOf(this.placeholderMyGames) != -1)
                    {
                        hadMyGames = true;
                    }
                }

                List<String> paths = this.GetPathsToHide(game.OriginalPath);
                for (int i = 0, t = paths.Count; i < t; i++)
                {
                    String realPath = GamePlaceholder.ReplacePlaceholders(paths[i]);
                    if (show)
                    {
                        if (DirectoryEx.IsHidden(realPath))
                        {
                            actions.AddAction("show", game, paths[i]);
                        }
                    }
                    else
                    {
                        if (!DirectoryEx.IsHidden(realPath))
                        {
                            actions.AddAction("hide", game, paths[i]);
                        }
                    }
                }
            }

            if (hadMyGames)
            {
                Boolean isHidden = DirectoryEx.IsHidden(GamePlaceholder.ReplacePlaceholders(this.placeholderMyGames));
                if ((show && isHidden) || (!show && !isHidden))
                {
                    actions.AddAction((show ? "show" : "hide"), this.placeholderMyGames);
                }
            }

            if (!this.Games.HasChecked())
            {
                this.ShowErrorDialog("No games checked");
                return false;
            }

            if (actions.Count == 0)
            {
                this.ShowErrorDialog(String.Format("No links found that need to be {0}", (show ? "shown" : "hidden")));
                return false;
            }

            // Sort the actions by number of slashes (descending) so we hide sub folders first. This should prevent
            // the parent folders from failing to hide.
            actions.Sort(delegate(Action a1, Action a2)
            {
                return a2.Path.Split(Path.DirectorySeparatorChar).Length - a1.Path.Split(Path.DirectorySeparatorChar).Length;
            });

            return this.ShowPreviewDialog(actions) == DialogResult.OK;
        }
예제 #9
0
        public Boolean HandleMoveToStorage(Boolean create = true)
        {
            ActionList actions = new ActionList();
            Boolean handledMyGames = false;

            foreach (Game game in this.Games)
            {
                if (game.Checked != true)
                {
                    continue;
                }

                if (game.State == Game.SaveState.Missing || game.State == Game.SaveState.Conflict)
                {
                    Trace.WriteLine(String.Format("{0}.HandleCreateLinks({1}) Skipping game due to save state {2}", this.GetType(), create, game.ToString()));
                    continue;
                }

                if (create)
                {
                    if (game.State == Game.SaveState.FullLink)
                    {
                        Trace.WriteLine(String.Format("{0}.HandleCreateLinks({1}) Skipping game due to save state {2}", this.GetType(), create, game.ToString()));
                        continue;
                    }

                    if (Directory.Exists(game.OriginalPathFull))
                    {
                        actions.AddAction("move-storage", game);
                    }

                    actions.AddAction("create-link", game);
                }
                else
                {
                    if (game.State == Game.SaveState.NoLink)
                    {
                        Trace.WriteLine(String.Format("{0}.HandleCreateLinks({1}) Skipping game due to save state {2}", this.GetType(), create, game.ToString()));
                        continue;
                    }

                    List<String> paths = this.GetPathsToHide(game.OriginalPath);

                    if (handledMyGames == false)
                    {
                        if (game.OriginalPath.IndexOf(this.placeholderMyGames) != -1)
                        {
                            if (DirectoryEx.IsHidden(GamePlaceholder.ReplacePlaceholders(this.placeholderMyGames)))
                            {
                                actions.AddAction("show", game, this.placeholderMyGames);
                            }
                            handledMyGames = true;
                        }
                    }

                    // Start at 1 since the actual save path does not need to be unhidden
                    for (int i = 1, t = paths.Count; i < t; i++)
                    {
                        if (DirectoryEx.IsHidden(GamePlaceholder.ReplacePlaceholders(paths[i])))
                        {
                            actions.AddAction("show", game, paths[i]);
                        }
                    }

                    if (game.State == Game.SaveState.FullLink)
                    {
                        actions.AddAction("delete-link", game);
                    }

                    actions.AddAction("move-original", game);
                }
            }

            if (!this.Games.HasChecked())
            {
                this.ShowErrorDialog("No games checked");
                return false;
            }

            if (actions.Count == 0)
            {
                this.ShowErrorDialog(String.Format("No games found that need to be moved to {0}", (create ? "storage" : "their original location")));
                return false;
            }

            return this.ShowPreviewDialog(actions) == DialogResult.OK;
        }
예제 #10
0
 public void RegisterAction(PerformableAction pa)
 {
     actionList.AddAction(pa);
 }
        public static void OnActivate(NPCInteraction __instance)
        {
            try
            {
                //SoroboreanTravelAgency.Instance.MyLogger.LogDebug(__instance.ActorLocKey);
                Character character = CharacterManager.Instance.GetCharacter(CharacterManager.Instance.PlayerCharacters.Values[0]);
                if (character == null)
                {
                    return;
                }
                if (StoreManager.Instance.IsDlcInstalled(OTWStoreAPI.DLCs.Soroboreans))
                {
                    return;
                }
                AreaEnum areaN = (AreaEnum)AreaManager.Instance.GetAreaIndexFromSceneName(SceneManagerHelper.ActiveSceneName);
                if (!SoroboreanTravelAgency.StartAreaToTravel.ContainsKey(areaN))
                {
                    return;
                }
                SoroboreanTravelAgency.TravelDayCost = (int)(float)SoroboreanTravelAgency.Instance.MyConfig.GetValue("Travel Day Cost"); // 80 - 100 - 120
                if (areaN == AreaEnum.Levant)                                                                                            // TODO: check quest "Blood under the Sun"
                {
                    SoroboreanTravelAgency.TravelDayCost = (int)(SoroboreanTravelAgency.TravelDayCost * 1.75);                           // 140 - 175 - 210
                }
                // TODO: HallowPeaceGuardBlock
                if (__instance.ActorLocKey == "name_unpc_caravantrader_01")
                {
                    var graphOwner = __instance.NPCDialogue.DialogueController;
                    var graph      = (Graph)graphOwner.GetType().BaseType.GetField("_graph", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(graphOwner as GraphOwner <DialogueTreeExt>);
                    var nodes      = typeof(Graph).GetField("_nodes", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(graph as Graph) as List <Node>;
                    var firstNode  = (nodes.First(n => n.GetType().Name == "MultipleChoiceNodeExt") as MultipleChoiceNodeExt);

                    if (SoroboreanTravelAgency.DialogIsSet)
                    {
                        foreach (var node in graph.allNodes.Where(n => n.tag == "SoroboreanTravelAgency").ToList())
                        {
                            graph.RemoveNode(node);
                        }
                        firstNode.availableChoices.RemoveAll(c => c.statement.meta == "TRAVEL");
                    }

                    int cnt = firstNode.availableChoices.Count - 2;
                    firstNode.availableChoices.Insert(cnt, new MultipleChoiceNodeExt.Choice(new Statement("I want to travel, please.", GlobalAudioManager.Sounds.BGM_Empty, "TRAVEL")));
                    StatementNodeExt nStart = graph.AddNode <StatementNodeExt>();
                    nStart.tag       = "SoroboreanTravelAgency";
                    nStart.statement = new Statement($"Where do you want to go?");
                    nStart.SetActorName(__instance.ActorLocKey);

                    StatementNodeExt nResultMoneyBad = graph.AddNode <StatementNodeExt>();
                    nResultMoneyBad.tag       = "SoroboreanTravelAgency";
                    nResultMoneyBad.statement = new Statement("Sorry, you don't have enough silver. Come back when you can afford it!");
                    nResultMoneyBad.SetActorName(__instance.ActorLocKey);
                    StatementNodeExt nResultRationsBad = graph.AddNode <StatementNodeExt>();
                    nResultRationsBad.tag       = "SoroboreanTravelAgency";
                    nResultRationsBad.statement = new Statement("Sorry, you don't have enough rations to travel this far.");
                    nResultRationsBad.SetActorName(__instance.ActorLocKey);
                    StatementNodeExt nCancel = graph.AddNode <StatementNodeExt>();
                    nCancel.tag       = "SoroboreanTravelAgency";
                    nCancel.statement = new Statement("See you soon!");
                    nCancel.SetActorName(__instance.ActorLocKey);
                    FinishNode nFinish = graph.AddNode <FinishNode>();
                    nFinish.tag = "SoroboreanTravelAgency";
                    StatementNodeExt nNoDestination = graph.AddNode <StatementNodeExt>();
                    nNoDestination.tag       = "SoroboreanTravelAgency";
                    nNoDestination.statement = new Statement("Sorry, you have not discovered any other town... You can only travel to places you visited at least once!");
                    nNoDestination.SetActorName(__instance.ActorLocKey);

                    bool hasEntry = false;
                    MultipleChoiceNodeExt nChoose = graph.AddNode <MultipleChoiceNodeExt>();
                    nChoose.tag = "SoroboreanTravelAgency";
                    foreach (StrTravel travel in SoroboreanTravelAgency.StartAreaToTravel[areaN])
                    {
                        //if (!QuestEventManager.Instance.HasQuestEvent(SoroboreanTravelAgency.AreaToQuestEvent[travel.TargetArea]))
                        if (!(bool)SoroboreanTravelAgency.Instance.MyConfig.GetValue(travel.TargetArea + "Visited"))
                        {
                            continue; // This town has not been visited yet
                        }

                        hasEntry = true;
                        string areaLabel = travel.TargetArea.ToString();
                        if (travel.TargetArea == AreaEnum.CierzoVillage)
                        {
                            areaLabel = "Cierzo";
                        }
                        int    rationsCost = travel.DurationDays;
                        int    moneyCost   = travel.DurationDays * SoroboreanTravelAgency.TravelDayCost;
                        string msgCost     = $"{areaLabel} ({moneyCost} silver and {rationsCost} rations).";
                        if (travel.DurationDays == 0)
                        {
                            rationsCost = 0;
                            moneyCost   = SoroboreanTravelAgency.TravelDayCost;
                            msgCost     = $"{areaLabel} ({moneyCost} silver).";
                        }
                        nChoose.availableChoices.Add(new MultipleChoiceNodeExt.Choice(new Statement(msgCost)));

                        ConditionNode nCheckMoney = graph.AddNode <ConditionNode>();
                        nCheckMoney.tag       = "SoroboreanTravelAgency";
                        nCheckMoney.condition = new Condition_OwnsItem()
                        {
                            character = character,
                            item      = new ItemReference {
                                ItemID = 9000010
                            },
                            minAmount = moneyCost
                        };
                        ConditionNode nCheckRations = graph.AddNode <ConditionNode>();
                        nCheckRations.tag       = "SoroboreanTravelAgency";
                        nCheckRations.condition = new Condition_OwnsItem()
                        {
                            character = character,
                            item      = new ItemReference {
                                ItemID = 4100550
                            },                                             // Travel Ration
                            minAmount = rationsCost
                        };
                        graph.ConnectNodes(nChoose, nCheckMoney);

                        ActionNode nWishRent = graph.AddNode <ActionNode>();
                        nWishRent.tag = "SoroboreanTravelAgency";
                        ActionList actions = new ActionList();
                        actions.AddAction(new NodeCanvas.Tasks.Actions.PlaySound()
                        {
                            Sound = GlobalAudioManager.Sounds.UI_MERCHANT_CompleteTransaction
                        });
                        actions.AddAction(new NodeCanvas.Tasks.Actions.FadeOut()
                        {
                            fadeTime = 1.0f
                        });
                        actions.AddAction(new SetTravelArea()
                        {
                            Script     = SoroboreanTravelAgency.Instance,
                            TargetArea = travel.TargetArea
                        });
                        actions.AddAction(new AreaSwitchPlayersTime()
                        {
                            Character    = new BBParameter <Character>(character),
                            Area         = travel.TargetArea,
                            IncreaseTime = travel.DurationDays * 24
                        });
                        actions.AddAction(new NodeCanvas.Tasks.Actions.RemoveItem()
                        {
                            fromCharacter = new BBParameter <Character>(character),
                            Items         = new List <BBParameter <ItemReference> >()
                            {
                                new ItemReference {
                                    ItemID = 9000010
                                }, new ItemReference {
                                    ItemID = 4100550
                                }
                            },
                            Amount = new List <BBParameter <int> >()
                            {
                                new BBParameter <int>(moneyCost), new BBParameter <int>(rationsCost)
                            },
                        });
                        nWishRent.action = actions;
                        graph.ConnectNodes(nCheckMoney, nCheckRations);
                        graph.ConnectNodes(nCheckMoney, nResultMoneyBad);
                        graph.ConnectNodes(nCheckRations, nWishRent);
                        graph.ConnectNodes(nCheckRations, nResultRationsBad);
                        graph.ConnectNodes(nWishRent, nFinish);
                    }
                    if (hasEntry)
                    {
                        graph.ConnectNodes(firstNode, nStart, cnt);
                        nChoose.availableChoices.Add(new MultipleChoiceNodeExt.Choice(new Statement("Changed my mind.")));
                        graph.ConnectNodes(nStart, nChoose);
                        graph.ConnectNodes(nChoose, nCancel);
                    }
                    else
                    {
                        graph.ConnectNodes(firstNode, nNoDestination, cnt);
                    }

                    graph.ConnectNodes(nResultMoneyBad, nFinish);
                    graph.ConnectNodes(nResultRationsBad, nFinish);
                    graph.ConnectNodes(nNoDestination, nFinish);
                    graph.ConnectNodes(nCancel, nFinish);//*/

                    SoroboreanTravelAgency.DialogIsSet = true;
                }
            }
            catch (Exception ex)
            {
                SoroboreanTravelAgency.Instance.MyLogger.LogError(ex.Message);
            }
        }
예제 #12
0
        public static void OnActivate(NPCInteraction __instance)
        {
            try
            {
                AreaEnum areaN = (AreaEnum)AreaManager.Instance.GetAreaIndexFromSceneName(SceneManagerHelper.ActiveSceneName);
                if (!InnRentStash.StashAreaToQuestEvent.ContainsKey(areaN) || CharacterManager.Instance.PlayerCharacters.Count == 0)
                {
                    return;
                }
                Character character = CharacterManager.Instance.GetCharacter(CharacterManager.Instance.PlayerCharacters.Values[0]);
                if (character == null)
                {
                    return;
                }
                if (__instance.ActorLocKey != InnRentStash.StashAreaToQuestEvent[areaN].NpcName)
                {
                    return;
                }
                var graphOwner = __instance.NPCDialogue.DialogueController;
                var graph      = (Graph)graphOwner.GetType().BaseType.GetField("_graph", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(graphOwner as GraphOwner <DialogueTreeExt>);
                var nodes      = typeof(Graph).GetField("_nodes", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(graph as Graph) as List <Node>;
                var firstNode  = nodes.First(n => n.GetType().Name == "MultipleChoiceNodeExt") as MultipleChoiceNodeExt;

                foreach (var node in graph.allNodes.Where(n => n.tag == "InnRentStash").ToList())
                {
                    graph.RemoveNode(node);
                }
                firstNode.availableChoices.RemoveAll(c => c.statement.meta == "RENT");

                //TreeNode<Node>.DebugDialogue(nodes[0], 0);

                /* Un dialogue c'est: afficher un texte + action(optionnel) + choix(optionnel)
                 *
                 * Outil de conversion Graph --> ma structure
                 */
                firstNode.availableChoices.Insert(1, new MultipleChoiceNodeExt.Choice(new Statement("I want to rent a stash, please.", GlobalAudioManager.Sounds.BGM_Empty, "RENT")));
                StatementNodeExt nStart = graph.AddNode <StatementNodeExt>();
                nStart.tag       = "InnRentStash";
                nStart.statement = new Statement($"Of course! Renting a stash costs only {InnRentStash.Instance.ConfigRentPrice.Value} silver for one week.");
                nStart.SetActorName(__instance.ActorLocKey);
                MultipleChoiceNodeExt nChoose = graph.AddNode <MultipleChoiceNodeExt>();
                nChoose.tag = "InnRentStash";
                nChoose.availableChoices.Add(new MultipleChoiceNodeExt.Choice(new Statement("Sh*t up and take my money!")));
                nChoose.availableChoices.Add(new MultipleChoiceNodeExt.Choice(new Statement("I will be back.")));
                ConditionNode nCheckMoney = graph.AddNode <ConditionNode>();
                nCheckMoney.tag       = "InnRentStash";
                nCheckMoney.condition = new Condition_OwnsItem()
                {
                    character = character,
                    item      = new ItemReference {
                        ItemID = 9000010
                    },
                    minAmount = InnRentStash.Instance.ConfigRentPrice.Value
                };
                ConditionNode nCheckHouse = graph.AddNode <ConditionNode>();
                nCheckHouse.tag       = "InnRentStash";
                nCheckHouse.condition = new Condition_QuestEventOccured()
                {
                    QuestEventRef = new QuestEventReference {
                        EventUID = InnRentStash.StashAreaToQuestEvent[areaN].PlayerHouseQuestEventUID
                    }
                };
                StatementNodeExt nCheckHouseBad = graph.AddNode <StatementNodeExt>();
                nCheckHouseBad.tag       = "InnRentStash";
                nCheckHouseBad.statement = new Statement("You have a house, no need to rent a stash anymore.");
                nCheckHouseBad.SetActorName(__instance.ActorLocKey);
                ConditionNode nCheckAlready = graph.AddNode <ConditionNode>();
                nCheckAlready.tag       = "InnRentStash";
                nCheckAlready.condition = new Condition_QuestEventOccured()
                {
                    QuestEventRef = new QuestEventReference {
                        EventUID = InnRentStash.StashAreaToQuestEvent[areaN].QuestEvent.EventUID
                    }
                };
                StatementNodeExt nCheckAlreadyBad = graph.AddNode <StatementNodeExt>();
                nCheckAlreadyBad.tag       = "InnRentStash";
                nCheckAlreadyBad.statement = new Statement("You've already rented a stash for the week! Just use it.");
                nCheckAlreadyBad.SetActorName(__instance.ActorLocKey);

                ActionNode nWishRent = graph.AddNode <ActionNode>();
                nWishRent.tag = "InnRentStash";
                ActionList action = new ActionList();
                action.AddAction(new NodeCanvas.Tasks.Actions.RemoveItem()
                {
                    fromCharacter = new BBParameter <Character>(character),
                    Items         = new List <BBParameter <ItemReference> >()
                    {
                        new ItemReference {
                            ItemID = 9000010
                        }
                    },
                    Amount = new List <BBParameter <int> >()
                    {
                        new BBParameter <int>(InnRentStash.Instance.ConfigRentPrice.Value)
                    },
                });
                action.AddAction(new NodeCanvas.Tasks.Actions.SendQuestEvent()
                {
                    QuestEventRef = new QuestEventReference {
                        EventUID = InnRentStash.StashAreaToQuestEvent[areaN].QuestEvent.EventUID
                    }
                });
                action.AddAction(new NodeCanvas.Tasks.Actions.PlaySound()
                {
                    Sound = GlobalAudioManager.Sounds.UI_MERCHANT_CompleteTransaction
                });
                nWishRent.action = action;

                StatementNodeExt nResultOk = graph.AddNode <StatementNodeExt>();
                nResultOk.tag       = "InnRentStash";
                nResultOk.statement = new Statement("Thanks, I've unlocked the stash for you.");
                nResultOk.SetActorName(__instance.ActorLocKey);
                StatementNodeExt nResultBad = graph.AddNode <StatementNodeExt>();
                nResultBad.tag       = "InnRentStash";
                nResultBad.statement = new Statement("Sorry, you don't have enough silver. Come back when you can afford it!");
                nResultBad.SetActorName(__instance.ActorLocKey);
                StatementNodeExt nCancel = graph.AddNode <StatementNodeExt>();
                nCancel.tag       = "InnRentStash";
                nCancel.statement = new Statement("See you soon!");
                nCancel.SetActorName(__instance.ActorLocKey);
                FinishNode nFinish = graph.AddNode <FinishNode>();
                nFinish.tag = "InnRentStash";

                graph.ConnectNodes(firstNode, nCheckHouse, 1);       // Check if the player owns the house of the town
                graph.ConnectNodes(nCheckHouse, nCheckHouseBad);     // The player owns it --> exit
                graph.ConnectNodes(nCheckHouse, nCheckAlready);      // Check if the player has already a rent ongoing in the town
                graph.ConnectNodes(nCheckAlready, nCheckAlreadyBad); // The player already has the rent --> exit
                graph.ConnectNodes(nCheckAlready, nStart);           // All checks successfull, we can show the pricefor the rent
                graph.ConnectNodes(nStart, nChoose);                 // Show the choices for the player (to rent or not)
                graph.ConnectNodes(nChoose, nCheckMoney);            // Check if the player has enough money
                graph.ConnectNodes(nChoose, nCancel);                // The player doesn't want to rent --> exit
                graph.ConnectNodes(nCheckMoney, nWishRent);          // The player has enough money, go activate the rent
                graph.ConnectNodes(nCheckMoney, nResultBad);         // The player doesn't have enough money --> exit
                graph.ConnectNodes(nWishRent, nResultOk);            // Activate the rent!

                graph.ConnectNodes(nCheckHouseBad, nFinish);
                graph.ConnectNodes(nCheckAlreadyBad, nFinish);
                graph.ConnectNodes(nResultBad, nFinish);
                graph.ConnectNodes(nResultOk, nFinish);
                graph.ConnectNodes(nCancel, nFinish);//*/
            }
            catch (Exception ex)
            {
                InnRentStash.MyLogger.LogError("OnActivate: " + ex.Message);
            }
        }