public void updatePlayedAction(Player p) { List <ActionKeyInfo> actionList = new List <ActionKeyInfo>(); foreach (Action action in p.lastTurnActions) { ActionKeyInfo acKeyInfo = new ActionKeyInfo(action); actionList.Add(acKeyInfo); } this.playedActionJsonList = actionList; }
/// <summary> /// ActionKey callback function to handle Delete and Back key. /// Deletes the selected backup. /// </summary> /// <returns>True, cause we have handled the key.</returns> protected static bool RemoveBackup(ActionKeyInfo keyState) { RemoveSelectedBackup(); return(true); }
/// <summary> /// Deletes the selected Flag. /// </summary> /// <returns>Returns true cause we have handled the key.</returns> private static bool DeleteFlag(ActionKeyInfo keyState) { DeleteSelectedFlag(); return(true); }