private void Update() { if (!isInGame) { if (ControlSelecter.activeSelf) { if (ActionInputController.getStartButton()) { isJoystick = true; RightSelected.SetActive(true); LeftSelected.SetActive(false); fadeAnim.SetBool("isFadeOut", true); StartCoroutine(TransitionFade()); ControlSelecter.SetActive(false); aboutJoy.SetActive(true); aboutKeyboard.SetActive(false); } else if (Input.GetKeyDown(KeyCode.Space)) { isJoystick = false; RightSelected.SetActive(false); LeftSelected.SetActive(true); fadeAnim.SetBool("isFadeOut", true); StartCoroutine(TransitionFade()); ControlSelecter.SetActive(false); aboutJoy.SetActive(false); aboutKeyboard.SetActive(true); } } else { if (isJoystick) { if (ActionInputController.getBackButton()) { isJoystick = false; ControlSelecter.SetActive(true); aboutJoy.SetActive(false); aboutKeyboard.SetActive(false); } if (ActionInputController.getStartButton()) { ControlSelecter.SetActive(false); aboutJoy.SetActive(false); aboutKeyboard.SetActive(false); isGameStart = true; isInGame = true; } } else { if (Input.GetKeyDown(KeyCode.Backspace)) { isJoystick = false; ControlSelecter.SetActive(true); aboutJoy.SetActive(false); aboutKeyboard.SetActive(false); } if (Input.GetKeyDown(KeyCode.Space)) { ControlSelecter.SetActive(false); aboutJoy.SetActive(false); aboutKeyboard.SetActive(false); isGameStart = true; isInGame = true; } } } } if (isGameStart) { if (progress1.totalProgress >= 100) { showText.text = "Player1 is a winner!!!"; isGameStart = false; progresser1.isWinner = true; isGameEnd = true; } if (progress2.totalProgress >= 100) { showText.text = "Player2 is a winner!!!"; isGameStart = false; progresser2.isWinner = true; isGameEnd = true; } if (progress1.totalProgress >= 100 && progress2.totalProgress >= 100) { showText.text = "Draw"; isGameStart = false; progresser1.isWinner = true; progresser2.isWinner = true; isGameEnd = true; } } if (isGameEnd) { if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } else if (Input.GetKeyDown(KeyCode.Backspace)) { SceneManager.LoadScene(0); } endGane.SetActive(true); } else { endGane.SetActive(false); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } }
private void FixedUpdate() { if (gameController.isGameStart) { bubble.SetActive(!inventory.isSlotAvilable); if (isHaveStatus) { if (DurationStatus > 0) { DurationStatus -= Time.deltaTime; } else { restoreStatus(); PlayerAnim.SetBool("isKnockDown", isStun); } } if (!isStun) { Vector2 movement = ActionInputController.getMovement(PlayerOrder, gameController.isJoystick) * speed; PlayerAnimation(movement.x, movement.y); if (!punching) { myRig.velocity = movement; } else { myRig.velocity = Vector2.zero; } ArrowDirection = ActionInputController.getAim(PlayerOrder, gameController.isJoystick); float angle = Mathf.Atan2(-ArrowDirection.y, ArrowDirection.x); angle *= Mathf.Rad2Deg; if (ActionInputController.getPunchButton(PlayerOrder, gameController.isJoystick)) { if (!punching) { Punch(); } } Item use = null; use = inventory.useItem(); if (use != null) { if (use.UseType == ItemUsedType.AttackAim) { ArrowObj.SetActive(true); ArrowObj.transform.rotation = Quaternion.Euler(new Vector3(0, 0, angle)); } else { ArrowObj.SetActive(false); } } else { ArrowObj.SetActive(false); } if (ActionInputController.getUseButton1(PlayerOrder, gameController.isJoystick) || ActionInputController.getUseButton2(PlayerOrder)) { if (use != null) { switch (use.UseType) { case ItemUsedType.Attack: if (effectChecking.targetObject != null) { use.UseItem(effectChecking.targetObject); switch (use.objItem) { case gameItem.chair: effectAnim.SetTrigger("ChairSmash"); audioSource.PlayOneShot(hit); break; case gameItem.keyboard: effectAnim.SetTrigger("KeybordeSmash"); audioSource.PlayOneShot(glass); break; } inventory.removeItem(); } else if (progressChecker.targetObject != null) { if (progressChecker.targetObject.GetComponent <Progresser>().playerOrder != PlayerOrder) { use.UseItem(progressChecker.targetObject); switch (use.objItem) { case gameItem.chair: audioSource.PlayOneShot(hit); effectAnim.SetTrigger("ChairSmash"); break; case gameItem.keyboard: audioSource.PlayOneShot(glass); effectAnim.SetTrigger("KeybordeSmash"); break; } inventory.removeItem(); } } break; case ItemUsedType.AttackAim: if (ArrowDirection.x != 0 || ArrowDirection.y != 0) { use.UseItem(ArrowDirection, this.gameObject); inventory.removeItem(); } break; case ItemUsedType.Boots: if (progressChecker.targetObject != null) { use.UseItem(progressChecker.targetObject); inventory.removeItem(); } break; default: break; } } } if (ActionInputController.getCollectButton(PlayerOrder, gameController.isJoystick) && pickupObj != null) { Item pick = pickupObj.GetComponent <Item>(); pick.Pickup(this.gameObject); if (pick.isSpecial) { gameController.isSpecialEmpty[pick.onIndex] = true; } else if (pick.isOnRedBull) { gameController.isRedbullEmpty[pick.onIndex] = true; } else { gameController.isCommonEmpty[pick.onIndex] = true; } } if (ActionInputController.getDiscardButton(PlayerOrder, gameController.isJoystick)) { inventory.removeItem(); Item used = inventory.useItem(); Vector3 spawnPoint = transform.position; if (used != null) { switch (used.objItem) { case gameItem.artAsset: Instantiate(gameController.otherSpecial[0], spawnPoint, Quaternion.identity); break; case gameItem.chair: Instantiate(gameController.commonObject[0], spawnPoint, Quaternion.identity); break; case gameItem.ice: Instantiate(gameController.commonObject[1], spawnPoint, Quaternion.identity); break; case gameItem.keyboard: Instantiate(gameController.commonObject[2], spawnPoint, Quaternion.identity); break; case gameItem.penpad: Instantiate(gameController.commonObject[3], spawnPoint, Quaternion.identity); break; case gameItem.redbull: Instantiate(gameController.otherSpecial[2], spawnPoint, Quaternion.identity); break; case gameItem.usb: Instantiate(gameController.otherSpecial[1], spawnPoint, Quaternion.identity); break; case gameItem.virus: Instantiate(gameController.otherSpecial[3], spawnPoint, Quaternion.identity); break; } } } if (punching) { if (punchTimer > 0) { punchTimer -= Time.deltaTime; } else { punching = false; punchTimer = 0; PlayerAnim.SetBool("isPunch", punching); } } } else { myRig.velocity = new Vector2(0, 0); PlayerAnim.SetBool("isKnockDown", isStun); } } }