예제 #1
0
        public bool NeedActionDeal(int id, ActionDealEnum action)
        {
            var config = GetConfigById(id);

            if (null == config)
            {
                return(false);
            }
            var actions = config.ActionDeal;

            if (null == actions)
            {
                return(false);
            }
            foreach (int item in actions)
            {
                if ((int)action == item)
                {
                    return(true);
                }
            }

            return(false);
        }
예제 #2
0
 protected bool CheckNeedActionDeal(int weaponId, ActionDealEnum action)
 {
     return(SingletonManager.Get <WeaponConfigManager>().NeedActionDeal(weaponId, ActionDealEnum.Reload));
 }
예제 #3
0
 private bool CheckNeedActionDeal(PlayerWeaponController sharedApi, ActionDealEnum action)
 {
     return(SingletonManager.Get <WeaponResourceConfigManager>()
            .NeedActionDeal(sharedApi.HeldWeaponAgent.ConfigId, action));
 }
        private bool CheckNeedActionDeal(WeaponBagLogic bag, ActionDealEnum action)
        {
            var weaponId = bag.GetCurrentWeaponInfo().Id;

            return(SingletonManager.Get <WeaponConfigManager>().NeedActionDeal(weaponId, action));
        }
예제 #5
0
 private bool CheckNeedActionDeal(ISharedPlayerWeaponComponentGetter sharedApi, ActionDealEnum action)
 {
     return(SingletonManager.Get <WeaponConfigManager>().NeedActionDeal(sharedApi.CurrSlotWeaponId, action));
 }