public void CrossFade(string animation, float fadeTime = 0.2f, System.Action complete = null) { AniAndSound info = ActionConifg.GetAniAndSound(PetName, animation); GuLog.Debug("<><BasePlayer>CrossFade Pet:" + PetName + " Ani:" + animation); if (info != null) { GuLog.Debug("<><BasePlayer>Play Action:" + info.AniName); if (animator) { animator.CrossFade(info.AniName, fadeTime); if (this.coroutine != null) { this.StopCoroutine(this.coroutine); } this.coroutine = StartCoroutine(WaitAnimationPlayComplete(animation, complete)); } if (!string.IsNullOrEmpty(info.SoundType)) { this.lastSoundType = info.SoundType; SoundPlayer.GetInstance().PlayRoleSound(info.SoundType); } } }
public void Play(string strAni) { if (string.IsNullOrEmpty(PetName) || string.IsNullOrEmpty(strAni)) { return; } AniAndSound info = ActionConifg.GetAniAndSound(PetName, strAni); GuLog.Debug("<><BasePlayer>Play Pet:" + PetName + " Ani:" + strAni); if (info != null) { GuLog.Debug("<><BasePlayer>Play Action:" + info.AniName); if (animator) { animator.Play(info.AniName); } Debug.LogFormat("<><BasePlayer.Play>Sound: {0}, HasModulePageOpened: {1}, InGuideView: {2}", info.SoundType, TopViewHelper.Instance.HasModulePageOpened(), TopViewHelper.Instance.IsInGuideView()); if (!string.IsNullOrEmpty(info.SoundType) && this.PlayerDataManager.LanguageInitialized() && (!TopViewHelper.Instance.HasModulePageOpened() || TopViewHelper.Instance.IsInGuideView())) {//设置过语言且没有打开任何功能模块,或正在引导才能播放此声音 Debug.LogFormat("<><BasePlayer.Play>Sound: {0} ==== Playing", info.SoundType); SoundPlayer.GetInstance().PlayRoleSound(info.SoundType); } } }
//加载配置数据 private IEnumerator LoadConfigs() { yield return(new WaitUntil(() => MissionConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => TaskConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => ItemConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => TreasureBoxConfig.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => RoleConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => ActionConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => SoundConfig.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => LevelConifg.IsLoadedOK())); RefreshProgress(); yield return(new WaitUntil(() => PlayerDataManager.Init())); RefreshProgress(); Debug.Log("<><MainSceneLoader.LoadConfigs>all configs loaded"); }
public void PlayActionSound(string strAni) { AniAndSound info = ActionConifg.GetAniAndSound(PetName, strAni); GuLog.Debug("<><BasePlayer>Play Pet:" + PetName + " Ani:" + strAni); if (info != null) { Debug.LogFormat("<><BasePlayer.PlayActionSound>Sound: {0}, HasModulePageOpened: {1}, InGuideView: {2}", info.SoundType, TopViewHelper.Instance.HasModulePageOpened(), TopViewHelper.Instance.IsInGuideView()); if (!string.IsNullOrEmpty(info.SoundType) && (!TopViewHelper.Instance.HasModulePageOpened() || TopViewHelper.Instance.IsInGuideView())) {//没有打开任何功能模块,或正在引导才能播放此声音 Debug.LogFormat("<><BasePlayer.PlayActionSound>Sound: {0} ==== Playing", info.SoundType); SoundPlayer.GetInstance().PlayRoleSound(info.SoundType); } } }
public bool IsActionOnPlaying(string strAni) { if (animator && gameObject.activeInHierarchy) { AniAndSound info = ActionConifg.GetAniAndSound(PetName, strAni); if (info != null) { AnimatorStateInfo stateinfo = animator.GetCurrentAnimatorStateInfo(0); return(stateinfo.IsName(info.AniName)); } else { GuLog.Info("Not Action:" + strAni + " in Pet model:" + PetName); } } return(true); }
public float GetAnimationTime(string animationName) { float length = 0; AniAndSound info = ActionConifg.GetAniAndSound(PetName, animationName); GuLog.Debug("<><BasePlayer>GetAnimationTime Pet:" + PetName + " Ani:" + animationName); if (info != null) { AnimationClip[] clips = this.animator.runtimeAnimatorController.animationClips; foreach (AnimationClip clip in clips) { if (clip.name.ToLower().Contains(info.AniName.ToLower())) { length = clip.length; break; } } } return(length); }
/************************************************Unity方法与事件***********************************************/ protected override void Start() { base.Start(); videoPlayer.loopPointReached += (VideoPlayer source) => { bMovieEnd = true; }; BuglyUtil.Init(); videoPlayer.Prepare(); MissionConifg.LoadMissionConfig(); propertyConfig.LoadPropertyConfig(); TaskConifg.LoadTaskData(); ItemConifg.LoadItemsConfig(); TreasureBoxConfig.LoadTreasureBoxConfig(); iconManager.OnlyLoadSelf(); RoleConifg.LoadRoleConfig(); LanConfig.LoadLanConfig(); FontConfig.LoadFontConfig(); I18NConfig.LoadResConfig(); AccessoryConfig.LoadAccessoryConfig(); AwardConfig.LoadAwardConfig(); ActionConifg.LoadActionConfig(); LevelConifg.LoadLevelConfig(); SoundConfig.LoadSoundConfig(); imageProgress.fillAmount = 0; GuLog.Debug("<><Preload>Load Begin!"); StartCoroutine(StartLoading()); #if CLEAR_DATA LocalDataManager.getInstance().deleteAll(); #endif mHeartbearActionManager.addEventListener(mUploadFreindHeatbeatAction); mHeartbearActionManager.addEventListener(mUploadintakeHeatbeatAction); mHeartbeatManager.setHeartbeatListener(() => { GuLog.Debug("Preload start do heart beat"); mHeartbearActionManager.startHeartbeat(); }); }